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Champion: Difference between revisions
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Jswiderski (talk | contribs) m (→Level 10) |
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=== Level 3 === | === Level 3 === | ||
* '''{{SAI|Improved Critical Hit}}:''' The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. | |||
=== Level 7 === | === Level 7 === | ||
* '''{{SAI|Remarkable Athlete: Jump}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}. | * '''{{SAI|Remarkable Athlete: Jump}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by {{Distance|m=3|ft=10}}. | ||
* '''{{SAI|Remarkable Athlete: Proficiency}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in. | * '''{{SAI|Remarkable Athlete: Proficiency}}:''' You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your [[Proficiency Bonus]] to any [[Strength]], [[Dexterity]], and [[Constitution]] Checks that you are not Proficient in. | ||
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=== Level 10 === | === Level 10 === | ||
Choose 1 additional [[Fighting Style|fighting style]]: | |||
* '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks. | * '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks. | ||
* '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]]. | * '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]]. |