8,856
editsAd placeholder
Gameplay mechanics: Difference between revisions
Jump to navigation
Jump to search
→Creatures
(→Creatures: took away extra a) |
|||
Line 32: | Line 32: | ||
== Creatures == | == Creatures == | ||
{{hatnote| | {{hatnote|See also: [[Creatures]]}} | ||
All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]], and may have racial [[Traits|traits]]. | All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]], and may have racial [[Traits|traits]]. | ||
== Classes == | |||
All Humanoid creatures, including the player character and all party members, has a [[Class|class]]. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]]. Having levels in a class allows access to ''class features'', which are the features that set classes apart from each other. | All Humanoid creatures, including the player character and all party members, has a [[Class|class]]. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]]. Having levels in a class allows access to ''class features'', which are the features that set classes apart from each other. | ||
Line 53: | Line 53: | ||
Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]]. | Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]]. | ||
== Conditions == | |||
[[Condition|Conditions]] are the lingering effects of certain spells, class features, equipment or environments. They usually have a set duration, but some may last until the party has taken a long rest. | [[Condition|Conditions]] are the lingering effects of certain spells, class features, equipment or environments. They usually have a set duration, but some may last until the party has taken a long rest. | ||