1,015
editsAd placeholder
Act Two: Difference between revisions
Jump to navigation
Jump to search
Reworked entire page to be more in line with Act 1 page & current formating styles.
(→Locations: Graveyard to Reithwin Graveyard) |
(Reworked entire page to be more in line with Act 1 page & current formating styles.) |
||
Line 5: | Line 5: | ||
[[File:Chapter 2.webp|right|400px]] | [[File:Chapter 2.webp|right|400px]] | ||
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]]. | '''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]]. | ||
== Companions == | |||
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests. | |||
*[[Minthara]] ([[Decide Minthara's Fate]]) | |||
*[[Halsin]] ([[Lift the Shadow Curse]]) | |||
*[[Jaheira]] | |||
== Summary == | |||
TBD | |||
<div id="Point of No Return"></div> | <div id="Point of No Return"></div> | ||
Line 11: | Line 20: | ||
The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close. | The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close. | ||
== | == Quest == | ||
For a full list of Act One Quests see: [[#navbox|Act Two Quests]] | |||
==Main | === Main Quests === | ||
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]]. | The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]]. | ||
{{SpoilerBox|act=2| | |||
* [[Seek Protection from the Shadow Curse]] | * [[Seek Protection from the Shadow Curse]] | ||
* [[Follow the Convoy]] | * [[Follow the Convoy]] | ||
Line 50: | Line 33: | ||
* [[Find the Nightsong]] | * [[Find the Nightsong]] | ||
* [[Defeat Ketheric Thorm]] | * [[Defeat Ketheric Thorm]] | ||
}} | |||
==Side Quests== | === Side Quests === | ||
{{SpoilerBox|act=2| | |||
* [[Lift the Shadow Curse]] | * [[Lift the Shadow Curse]] | ||
* [[Wake up Art Cullagh]] | * [[Wake up Art Cullagh]] | ||
Line 67: | Line 50: | ||
* [[Rescue the Grand Duke]] | * [[Rescue the Grand Duke]] | ||
* [[Decide Minthara's Fate]] | * [[Decide Minthara's Fate]] | ||
}} | |||
==Locations== | |||
===Ruined Battlefield=== | |||
[[File:Ruined Battlefield.webp|200px|thumb|An aerial view of a portion of the Ruined Battlefield.]] | |||
{{hatnote|Main article:[[Ruined Battlefield]]}} | |||
{{Stub|section}} | |||
The '''Ruined Battlefield''' is the first [[List of Locations|location]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. | |||
{{clear}} | |||
===Last Light Inn=== | |||
[[File:Last Light Inn.webp|200px|thumb|Bird's-eye view of the inn.]] | |||
{{hatnote|Main article:[[Last Light Inn]]}} | |||
The '''Last Light Inn''' is a [[location]] in [[Act Two]], occupied by the [[Harpers]] and the [[Flaming Fist]]. If the [[Tiefling Refugees]] survived the attack on [[Emerald Grove]], then they will be here as well. | |||
{{clear}} | |||
===Reithwin Town=== | |||
[[File:Reithwin Town.webp|200px|thumb|The statue of Ketheric Thorm in the square of Reithwin Town.]] | |||
{{hatnote|Main article:[[Reithwin Town]]}} | |||
Reithwin Town is a town that straddles the [[River Chionthar]] in the [[Shadow-Cursed Lands]]. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture. | |||
{{clear}} | |||
===Moonrise Towers=== | |||
[[File:Moonrise Towers Overview.jpg|200px|thumb|alt=Moonrise Towers rises in the eternal mist of the Shadow-Cursed Lands.|Moonrise Towers shrouded in magical shadow.]] | |||
{{hatnote|Main article:[[Moonrise Towers]]}} | |||
'''Moonrise Tower''' is the main area of [[Act Two]]. In the distant past, it used to be a temple to [[Selune]], but is now used as the base of operations for the [[Cult of the Absolute]]. | |||
{{clear}} | |||
===Grand Mausoleum=== | |||
[[File:Grand Mausoleum Vestibule.jpg|200px|thumb|Entrance to the Grand Mausoleum.]] | |||
{{hatnote|Main article:[[Grand Mausoleum]]}} | |||
The Grand Mausoleum is a [[location]] north-west of [[Reithwin Town]], beyond the graveyard. It is the Thorm family mausoleum, and final resting place of [[Ketheric Thorm|Ketheric Thorm's]] late wife, Melodia. | |||
{{clear}} | |||
===Gauntlet of Shar=== | |||
[[File:Gauntlet of Shar Lobby.jpg|200px|thumb|The entrance to the Gauntlet of Shar.]] | |||
{{hatnote|Main article:[[Gauntlet of Shar]]}} | |||
{{Stub|section}} | |||
The '''Gauntlet of Shar''' is the major dungeon of [[Act Two]], featuring many puzzles and combat encounters. | |||
{{clear}} | |||
==Trivia== | |||
TBD |