Ad placeholder

Weapons: Difference between revisions

Jump to navigation Jump to search
586 bytes added ,  14 December 2023
reformat intro
No edit summary
(reformat intro)
Line 1: Line 1:
{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.  
| description = Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.  
| image = Shortsword PlusOne Icon.png
| image = Shortsword PlusOne Icon.png
}}
}}
{{hatnote|See also: [[List of weapons|List of all weapons]].]]
'''Weapons''' are a type of [[equipment]] that is used in [[Attack rolls|attacks]] that deal damage. Weapons give access to special [[Weapon Actions|weapon actions]], provides the wielder is [[proficient]] with them, and are an essential tool for any adventurer.


'''Weapons''' serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs.
== Overview ==
Each weapon is either  ''melee'' or ''ranged'', and deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.


''See also: [[List of Weapons|List of all weapons]]''
Weapons are further categorised as either ''martial'' or ''simple''. Martial weapons deal more damage than simple weapons, but more specialised training to properly use.


''See also: [[Weapons#Weapon properties table|List of all weapon types]]''
Additionally, each weapons has a set of ''properties'' which determine how the weapon may be used.


There are a number of ways to categorize items:
=== Weapon slots ===
Each character has a ''main hand'' slot and an ''off-hand'' slot, both of which can equip weapons.


* Martial or Simple
Weapons are classified as either ''one-handed'', ''two-handed'' or ''versatile''. One-handed weapons only take up one weapon slot, whereas two-handed take up both. Versatile weapons can be wielded as either one-handed or two-handed weapons, the latter of which deals greater damage.
* Melee or Ranged
* One-handed, Two-handed, or Versatile


Each weapon deals a specific type of physical damage: {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, or {{DamageType|Slashing}}.
One-handed weapons allow the creature to equip a [[shield]] in their off-hand, but one-handed weapons can also be ''dual wielded'' if both weapons have the [[Light (weapon property)|light]] property.{{note|The Dual Wielder [[feat]] removes this limitation and also allows dual-wielding of versatile weapons, which are never light.}}


Versatile weapons can be wielded in one hand, or both hands.  Wielding them in both hands usually grants higher damage; see the details of each Versatile weapon for the one-handed and two-handed damage values.
=== Proficiency ===
Classes give proficiency with weapons or category of weapons, allowing the creature to add their proficiency bonus to their attack rolls.


One-handed weapons can be '''dual-wielded''' if both weapons have the '''[[Light (weapon property)|Light]]''' property.  The '''Dual Wielder''' [[Feat]] removes this limitation and also allows dual-wielding of Versatile weapons, which are never Light.
Proficiency in the equipped main hand weapon unlocks its weapon actions. Off-hand weapons do not grant weapon actions.
 
[[Proficiency]] in the equipped main hand weapon unlocks [[Weapon Actions]] unique to its weapon type. Off-hand weapons do not grant Weapon Actions.


== Properties ==
== Properties ==
Weapons can have various special properties:
Weapons can have various special properties:


8,856
edits

Navigation menu