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Saving throws: Difference between revisions
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Copyedit of intro and start of overview section
Guybrush42 (talk | contribs) (Copyedit of intro and start of overview section) Tags: Mobile edit Mobile web edit |
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{{PageSeo | {{PageSeo | ||
| title = Saving throws | | title = Saving throws | ||
| description = Saving throws are automatic dice rolls | | description = Saving throws are automatic dice rolls representing a creature’s attempt to “save” themselves from certain harmful effects, such as spells, actions or surfaces.}} | ||
'''Saving throws''' are automatic dice rolls | '''Saving throws''' are automatic dice rolls representing a creature’s attempt to “'''save'''” themselves from harm. They are provoked by [[spells]], the hostile actions (other than [[attack]]s) of other creatures, or hazards like [[traps]] and [[surface]]s. Saves are always associated with a specific [[Ability score|ability]] and are always rolled against a target [[Difficulty Class]] (DC), both determined by the triggering hazard. When successful, they reduce or prevent harmful effects. | ||
== Overview == | == Overview == | ||
All harmful effects that | All harmful effects that provoke a saving throw have an associated target number – a Difficulty Class (DC) – and an ability associated with its allowed save – referred to using terms like ''Strength saving throw'' or ''Dexterity save''. | ||
When attempting a saving throw, a creature rolls a d20 and adds the save's associated ability score modifier to the result. If they are [[Proficiency|proficient]] in saves using that ability, they add their proficiency bonus as well. | When attempting a saving throw, a creature rolls a d20 and adds the save's associated ability score modifier to the result. If they are [[Proficiency|proficient]] in saves using that ability, they add their proficiency bonus as well. |