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Obscurity: Difference between revisions
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Added note to header that the character does not need to be Hiding to be considered obscured; in my playthroughs, things like Covert Cowl grant their bonus regardless of whether the wearer is hiding, as long as the area they are in is obscured.
(→Items which grant special benefits when obscured: fix bolding on shar's blessing) |
(Added note to header that the character does not need to be Hiding to be considered obscured; in my playthroughs, things like Covert Cowl grant their bonus regardless of whether the wearer is hiding, as long as the area they are in is obscured.) |
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A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. Obscured creatures gain the conditions {{Cond|Lightly Obscured}} or {{Cond|Heavily Obscured}}. | A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. Obscured creatures gain the conditions {{Cond|Lightly Obscured}} or {{Cond|Heavily Obscured}}. | ||
A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state. | A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state. Unless specified otherwise, a creature does not need to be {{SAI|Hide|Hiding}} to gain these bonuses, as long as the area they are standing in is Lightly or Heavily Obscured. | ||
== Items which grant special benefits when obscured == | == Items which grant special benefits when obscured == |