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Obscurity: Difference between revisions

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175 bytes added ,  12 December 2023
Added note to header that the character does not need to be Hiding to be considered obscured; in my playthroughs, things like Covert Cowl grant their bonus regardless of whether the wearer is hiding, as long as the area they are in is obscured.
(Added note to header that the character does not need to be Hiding to be considered obscured; in my playthroughs, things like Covert Cowl grant their bonus regardless of whether the wearer is hiding, as long as the area they are in is obscured.)
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A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. Obscured creatures gain the conditions {{Cond|Lightly Obscured}} or {{Cond|Heavily Obscured}}.
A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. Obscured creatures gain the conditions {{Cond|Lightly Obscured}} or {{Cond|Heavily Obscured}}.


A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state.
A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state. Unless specified otherwise, a creature does not need to be {{SAI|Hide|Hiding}} to gain these bonuses, as long as the area they are standing in is Lightly or Heavily Obscured.


== Items which grant special benefits when obscured ==
== Items which grant special benefits when obscured ==
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