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Headwear: Difference between revisions
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→List of Headwear: Edited table preambles - clarified that Medium usually grants a bonus to saving throws and added that Light usually grants a bonus to Dex saves.
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(→List of Headwear: Edited table preambles - clarified that Medium usually grants a bonus to saving throws and added that Light usually grants a bonus to Dex saves.) |
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=== Light === | === Light === | ||
These pieces of headwear require Light [[Armour#Armour Proficiency|Armour Proficiency]]. | These pieces of headwear require Light [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Dexterity {{SavingThrow}}s. | ||
{{OtherEquipmentTableHeader}} | {{OtherEquipmentTableHeader}} | ||
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=== Medium === | === Medium === | ||
These pieces of headwear require Medium [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Constitution. In Early Access, they more often protected against critical hits. | These pieces of headwear require Medium [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Constitution {{SavingThrow}}s. In Early Access, they more often protected against critical hits. | ||
{{OtherEquipmentTableHeader}} | {{OtherEquipmentTableHeader}} |