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Saving throws: Difference between revisions

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728 bytes added ,  11 December 2023
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== Features that affect saves ==
== Features that affect saves ==
Some class features, racial features, spells, and conditions affect saving throws. For example:
Some class features, racial features, spells, and conditions affect saving throws. For example:
* {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to caster's Charisma modifier
* Race:
* [[Elf|Elves]] have [[Advantage|advantage]] on saving throws against being {{cond|Charmed}}
** [[Elf|Elves]] have [[advantage]] on saving throws against being {{cond|Charmed}}
* {{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target
* Class:
* {{sai|Bane_(Spell)|Bane}} spell incurs a 1d4 penalty to saves on the target
** The Paladin ability {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to Paladin's Charisma modifier.
* {{cond|Bleeding}} condition incurs disadvantage on Constitution saves
* Spells:
** The [[Resistance (Cantrip)|Resistance]] cantrip adds a 1d4 bonus to saves on the target.
** The {{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target; upcasting increases the number of targets.
** The {{sai|Bane_(Spell)|Bane}} spell incurs a 1d4 penalty to saves on the target; upcasting increases the number of targets.
* Items:
** A +1 Bonus to saving throws can be found on non-magical armour for Dex (Light Helmets), Con (Medium Helmets), and Str (Medium Gauntlets).
** [[Cloak of Protection]] adds +1 to all saving throws.
** [[Ring of Protection]] adds +1 to all saving throws.
** [[Dark Justiciar Helm]] provides a +1 bonus to Constitution saving throws, and an additional +1 bonus to all saving throws if the wearer is obscured (note: stacks with itself for a total of +2 bonus for Constitution saves).
* Conditions:
** {{cond|Bleeding}} incurs disadvantage on Constitution saves.


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[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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