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Saving throws: Difference between revisions
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→Features that affect saves
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== Features that affect saves == | == Features that affect saves == | ||
Some class features, racial features, spells, and conditions affect saving throws. For example: | Some class features, racial features, spells, and conditions affect saving throws. For example: | ||
* {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to | * Race: | ||
* [[ | ** [[Elf|Elves]] have [[advantage]] on saving throws against being {{cond|Charmed}} | ||
* {{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target | * Class: | ||
* {{sai|Bane_(Spell)|Bane}} spell incurs a 1d4 penalty to saves on the target | ** The Paladin ability {{sai|Aura of Protection}} grants nearby allies a bonus to saves equal to Paladin's Charisma modifier. | ||
* {{cond|Bleeding}} | * Spells: | ||
** The [[Resistance (Cantrip)|Resistance]] cantrip adds a 1d4 bonus to saves on the target. | |||
** The {{sai|Bless|Bless}} spell adds a 1d4 bonus to saves on the target; upcasting increases the number of targets. | |||
** The {{sai|Bane_(Spell)|Bane}} spell incurs a 1d4 penalty to saves on the target; upcasting increases the number of targets. | |||
* Items: | |||
** A +1 Bonus to saving throws can be found on non-magical armour for Dex (Light Helmets), Con (Medium Helmets), and Str (Medium Gauntlets). | |||
** [[Cloak of Protection]] adds +1 to all saving throws. | |||
** [[Ring of Protection]] adds +1 to all saving throws. | |||
** [[Dark Justiciar Helm]] provides a +1 bonus to Constitution saving throws, and an additional +1 bonus to all saving throws if the wearer is obscured (note: stacks with itself for a total of +2 bonus for Constitution saves). | |||
* Conditions: | |||
** {{cond|Bleeding}} incurs disadvantage on Constitution saves. | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |