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Hit points: Difference between revisions
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Added links to damage, healing and resting as the primary ways hit points are lost and regained
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Guybrush42 (talk | contribs) (Added links to damage, healing and resting as the primary ways hit points are lost and regained) |
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'''Hit points''' (or '''HP'''), given in numbers, represent a creature's life force, or an object's structural integrity. It indicates how much damage you or a party member can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can take before being killed or destroyed. | '''Hit points''' (or '''HP'''), given in numbers, represent a creature's life force, or an object's structural integrity. It indicates how much damage you or a party member can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can take before being killed or destroyed. | ||
Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | Taking [[damage]] reduces a creatures current hit points, and affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. Lost hit points are restored by [[healing]] or [[resting]]. | ||
A character's hit point maximum is primarily determined by their [[Class|class]]. Martial classes have more, and spellcasters less. | A character's hit point maximum is primarily determined by their [[Class|class]]. Martial classes have more, and spellcasters less. |