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Escape the Nautiloid: Difference between revisions

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(Created page with "''This page is a work in progress.'' The Prologue of Baldur's Gate 3 takes place immediately after the opening cinematic, in which the main character is infected with a Mind Flayer larva. The Nautiloid in which this takes place is attacked by Githyanki warriors, allowing the main character to break free. The objective of the Prologue is to find a way out of the Nautiloid. == Quests == === Find a way off the Nautiloid. === ''We've been abducted by mind f...")
 
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This is the room in which the game begins; the main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room.  Around the room there are various empty mind flayer pods indicating that there might be other survivors.
This is the room in which the game begins; the main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room.  Around the room there are various empty mind flayer pods indicating that there might be other survivors.


In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae.  Upon interacting with it, you can Investigate it to determine that it's about to break apart, or try to touch it in which case it explodes and causes a small amount of damage to your character.
In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae.  Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart, or try to touch it in which case it explodes and causes a small amount of damage to your character.


To the south of the Nursery you can find a dead mind flayer.  Looting him yields a [[spiked bulb]].
To the south of the nursery you can find a dead mind flayer.  Looting him yields a [[Spiked Bulb]].


Further south you can climb up to a small elevation in the room, where a dead mind flayer [[thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp.  Lying aside him is a [[slave mind]] --a human brain preserved in a jar-- that can be picked up.
Further south you can climb up to a small elevation in the room, where a dead mind flayer [[Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp.  Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up.


To the east of the room, slightly southward, you can go up to a larger elevated area of the room, circling around it all the way to the northwest.  Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second Cartilaginous Chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]].
To the east of the room, slightly southward, you can go up to a larger elevated area of the room, circling around it all the way to the northwest.  Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second Cartilaginous Chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]].

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