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* Most Concentration spells have a maximum duration, after which the spell automatically ends even if the caster is still concentrating. | * Most Concentration spells have a maximum duration, after which the spell automatically ends even if the caster is still concentrating. | ||
== Spell slots == | |||
Classes expend spell slots to cast their known spells. A creature's available spell slots are determined by how many caster levels they've taken. | Classes expend spell slots to cast their known spells. A creature's available spell slots are determined by how many caster levels they've taken. | ||
=== Spell levels === | |||
A spell's level is a measure of how powerful it is, as well as how difficult it is to cast. Spell slots also have levels, and a character will have a specific number of spell slots of each level available to them: {{SpellSlot|1|4|w=24}} Level 1, {{SpellSlot|2|3|w=24}} Level 2, {{SpellSlot|3|2|w=24}} Level 3, and so on. A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. For example, a 3rd level spell can be cast using a spell slot of level 3, 4, 5 or 6, but not of level 1 or 2. | A spell's level is a measure of how powerful it is, as well as how difficult it is to cast. Spell slots also have levels, and a character will have a specific number of spell slots of each level available to them: {{SpellSlot|1|4|w=24}} Level 1, {{SpellSlot|2|3|w=24}} Level 2, {{SpellSlot|3|2|w=24}} Level 3, and so on. A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. For example, a 3rd level spell can be cast using a spell slot of level 3, 4, 5 or 6, but not of level 1 or 2. | ||
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Some Wizard subclass features (such as [[Arcane Ward]] and [[Grim Harvest]]) and the Paladin's [[Divine Smite]] ability have varying effects depending on level of the spell or spell slot used to power them. | Some Wizard subclass features (such as [[Arcane Ward]] and [[Grim Harvest]]) and the Paladin's [[Divine Smite]] ability have varying effects depending on level of the spell or spell slot used to power them. | ||
==== Upcasting ==== | |||
{{hatnote|Main article: [[Upcasting]]}} | {{hatnote|Main article: [[Upcasting]]}} | ||
{{Icon|Upcast Icon.png|24px}}'''Upcasting''' is when a spellcaster uses a higher level spell slot to cast a lower level spell. Many spells become more powerful when cast with a spell slot higher than the spell's level. For damaging spells this usually takes the form of additional damage dice, but spells can also gain a larger area of effect, a longer duration, additional targets or other benefits. | {{Icon|Upcast Icon.png|24px}}'''Upcasting''' is when a spellcaster uses a higher level spell slot to cast a lower level spell. Many spells become more powerful when cast with a spell slot higher than the spell's level. For damaging spells this usually takes the form of additional damage dice, but spells can also gain a larger area of effect, a longer duration, additional targets or other benefits. | ||
==== Ritual spells | === Recovering spell slots === | ||
Depleted spell slots are generally regained by taking a [[long rest]], though there are other means to restore them: | |||
* Some characters, including {{class|Wizard}}s and some {{class|Druid}} subclasses, have features which let them regain a small number of spell slots in between long rests. | |||
* {{class|Wild Magic Barbarian}}s have access to the [[Bolstering Magic]] feature, allowing them or an ally to recover a few low level spell slots when they Rage. | |||
* Items such as the {{RarityItem|Pearl of Power Amulet}} or {{RarityItem|Spellcrux Amulet}} allow for the recovery of spell slots once per long rest. | |||
* The [[Arcane Cultivation]] line of Elixirs grants the user a temporary additional spell slot of a specific level from 1st to 4th, depending on the elixir. While this doesn't technically replenish an existing slot, the practical effect is the same. | |||
* The {{class|Warlock}}'s [[Warlock#Pact Magic|Pact Magic]] class feature grants them only a small number of spell slots, but to compensate they regain them all by taking a [[short rest]]. | |||
=== Ritual spells === | |||
When a {{Icon|Ritual_Spell_Icon.png|24px}} ritual spell is cast outside of combat/turn-based mode, they do not consume spell slots and are effectively free to cast. They consume spell slots as normal in-combat/turn-based mode. | When a {{Icon|Ritual_Spell_Icon.png|24px}} ritual spell is cast outside of combat/turn-based mode, they do not consume spell slots and are effectively free to cast. They consume spell slots as normal in-combat/turn-based mode. | ||
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{{div col end}} | {{div col end}} | ||
=== Spell slots per level === | |||
{| class="wikitable" style="float:right; margin-left: 12px;" | {| class="wikitable" style="float:right; margin-left: 12px;" | ||
! rowspan="2" |'''ESL''' | ! rowspan="2" |'''ESL''' | ||
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Characters with both kinds of spell slots can ''mostly'' use them to cast spells from either class interchangeably, though some Warlock [[Eldritch Invocation|Eldritch Invocations]] specifically require the use of a Warlock spell slot. | Characters with both kinds of spell slots can ''mostly'' use them to cast spells from either class interchangeably, though some Warlock [[Eldritch Invocation|Eldritch Invocations]] specifically require the use of a Warlock spell slot. | ||
== Known spells == | |||
Known spells are spells generally learned from taking levels in a class with the Spellcasting feature. Every class has access to its own list of spells, though there is significant overlap between classes. | Known spells are spells generally learned from taking levels in a class with the Spellcasting feature. Every class has access to its own list of spells, though there is significant overlap between classes. | ||
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* {{Class|Paladin}} | * {{Class|Paladin}} | ||
=== Prepared spells === | |||
[[File:Prepared Spells Icon.webp|24px]] | [[File:Prepared Spells Icon.webp|24px]] | ||
Some casters | Some casters |