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'''Spells''' are specific effects created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge, or innate ability, or via the use of [[scrolls]] and other magic items. Spells can accomplish many things, from [[Condition|affecting]] living beings or the environment to dealing damage to enemies or healing allies and even bringing them back from the dead.
'''Spells''' are magical effects that are created by creatures via '''spellcasting'''. Spells are frequently cast to deal [[damage]] and provide [[healing]], or to inflict [[condition|conditions]] on its targets.
 
All [[Class|classes]] are capable of casting spells with the help of [[Scrolls|scrolls]] and [[Equipment|magic items]], and classes with the Spellcasting feature – called ''spellcasters'' – have spell slots they can expend to cast spells they know, without the need of scrolls.
 
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<big><center>[[All spells|List of all spells]]</center></big>
<big><center>[[All spells|List of all spells]]</center></big>
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== Spellcasters ==
== Overview ==
While anyone may use a scroll or magic item to cast a spell, those with the ability to cast spells on their own are known as '''spellcasters'''. Such characters have the [[Spellcasting]] feature from their [[class]] (or, in the case of {{class|Warlock}}s, the [[Warlock#Pact Magic|Pact Magic]] feature instead). Many classes specialise in spellcasting: {{class|Wizard}}s, {{class|Sorcerer}}s, {{class|Cleric}}, {{class|Druid}}s and {{class|Bard}}s. These classes are "full casters", meaning they can cast the maximum number of spells of the highest allowable level as they progress in experience. Other classes and subclasses mix spellcasting with other talents, and learn to cast fewer and less powerful spells. They are generally referred to as "half-casters" ({{class|Ranger}}s and {{class|Paladin}}s) or "one-third-casters" ({{class|Arcane Trickster}}s and {{class|Eldritch Knight}}s), depending on the fraction of maximum spellcasting power they gain. Such characters may not be able to cast spells at all until they reach level 2 or 3.
Spells  are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge or innate ability, or via the use of scrolls and magical items.
 
=== Spellcasters ===
Spellcasters can either be ''full casters'' – meaning they can learn spells up to 6th level spells, ''half casters'' – meaning they can learn spells up to 3rd level spells, or ''one-third casters'' – meaning they can learn spells up to 2nd level spells.
 
Full casters:
* {{class|Bard}}
* {{class|Cleric}}
* {{class|Druid}}
* {{class|Sorcerer}}
* {{Class|Warlock}}{{note|Warlocks have the Pact Magic feature, which functions similarly to Spellcasting.}}
* {{class|Wizard}}
 
Half casters:
* {{Class|Paladin}}
* {{class|Ranger}}
 
One-third casters:
* {{class|Arcane Trickster}}
* {{class|Eldritch Knight}}
 
=== Spellcasting ability and proficiency ===
Every class, including those without the spellcasting feature, has a designated [[Ability scores|ability]] known as their ''spellcasting ability'', which represents their capacity to cast spells. Creatures add their spellcasting ability's corresponding the ability score modifier (their ''spellcasting ability modifier'') to the [[Difficulty Class]] (DC) of their spell [[Saving throws|saves]], in addition to their [[Proficiency|proficiency bonus]].{{note|Some spells designate a specific spellcasting ability regardless of the class casting them. This is most commonly a result of spells obtained via racial features.}}
 
; {{SmallIcon|Intelligence_Ability_Icon.png|link=Intelligence}} [[Intelligence]] (INT) : {{Class|Wizard}}s, {{Class|Fighter}}s<sup>†</sup>, and {{Class|Rogue}}s<sup>†</sup>.
; {{SmallIcon|Wisdom_Ability_Icon.png|link=Wisdom}} [[Wisdom]] (WIS) : {{Class|Cleric}}s, {{Class|Ranger}}s, {{Class|Druid}}s, and {{Class|Monk}}s*.
; {{SmallIcon|Charisma_Ability_Icon.png|link=Charisma}} [[Charisma]] (CHA) :{{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s, and {{Class|Barbarian}}s*.
''<sup>†</sup>These classes, while normally non-spellcasters, have the option of becoming spellcasters by specializing into specific subclasseses Arcane Trickster and Eldritch Knight.''
 
=== Multiclassing ===
In the case of [[Multiclassing]], learned class spells will use the '''Spellcasting Ability Modifier''' for the class the spell is learned by. So a '''[[Fire Bolt]]''' learned by a [[Wizard]] will use '''INT''' for its attack rolls, but a '''Fire Bolt''' learned by a [[Sorcerer]] will use '''CHA''' for its attack rolls.
 
For spells on items ([[Weapons]], [[Equipment]], [[Scrolls]]... etc.), the most recent class that was multiclassed into takes precedence in the '''Spellcasting Ability Modifier'''. As an example, a character with the level progression {{InfoBlob|<nowiki>Wizard 1, Wizard 2, Sorcerer 1, Wizard 3</nowiki>}} will use '''CHA''' for item spellcasting, because Sorcerer is the latest "new" class for the character. If the same character then takes {{InfoBlob|<nowiki>Cleric 1</nowiki>}}, [[Cleric]] would be the latest new class, and '''WIS''' will now be used for item spellcasting for this character. Finally, if the same character then levels up their {{InfoBlob|<nowiki>Sorcerer 2</nowiki>}}, they would still continue to use '''WIS''' for item spellcasting as no "new" class was added since Cleric.
 
However, although taking one level in the [[Barbarian]] class changes the '''Spellcasting Ability Modifer''' to '''CHA''' (despite barbarians having no use for this stat if they are not specialised in [[Wild Magic (Barbarian Subclass)|Wild Magic]]), [[Fighter|Fighters]] and [[Rogue|Rogues]] will only provide their spellcasting ability if they are level 3 and have the appropriate subclass ([[Eldritch Knight]] and [[Arcane Trickster]] respectively). So, {{InfoBlob|<nowiki>Ranger 1, Barbarian 1, Rogue 1</nowiki>}} will use '''CHA''' instead of '''INT''' for item and illithid spellcasting.


== Casting spells ==
== Casting spells ==
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** Unlike most actions, the manual ending of concentration can be done at anytime, even amidst someone else's turn. For players this is done via the x button on the concentrated spell's icon next to the caster's main portrait (see picture above).
** Unlike most actions, the manual ending of concentration can be done at anytime, even amidst someone else's turn. For players this is done via the x button on the concentrated spell's icon next to the caster's main portrait (see picture above).
* Most Concentration spells have a maximum duration, after which the spell automatically ends even if the caster is still concentrating.
* Most Concentration spells have a maximum duration, after which the spell automatically ends even if the caster is still concentrating.
== Spellcasting ability and proficiency ==
Every class, ''even non-spellcasters'', has an [[Ability Scores|ability]] specifically designated to represent their ability to cast spells. This ability would be that class's '''Spellcasting Ability''', the Ability Score Modifier of said '''Spellcasting Ability''' is directly added to the difficulty for which the spellcaster's targets face when trying to mitigate the effects of most spells from said spellcaster. This added difficulty-to-resist is more simply known as the spellcaster's '''Spellcasting Ability Modifier.'''
Non-spellcasters typically only cast spells by using magical items (which include scrolls) or [[Illithid Powers]]. Regardless, all characters get to add their '''Proficiency''' '''Bonus''' to their spell's difficulty-to-resist, in a similar fashion to their '''Spellcasting Ability Modifier'''.
For more details, see the [[Saving Throw]] and [[Attack Roll]] pages for a comprehensive explanation of how the '''Spellcasting Ability Modifier''' and '''Proficiency''' '''Bonus''' is applied.
Each class uses a different [[Ability Modifier|Ability Score Modifier]] for spellcasting:<!-- Sorted by spellcaster status, and then alphabetically -->
* {{SmallIcon|Intelligence_Ability_Icon.png|link=Intelligence}} '''[[Intelligence]] (INT)''': {{Class|Wizard}}s, {{Class|Fighter}}s*<sup>†</sup>, and {{Class|Rogue}}s*<sup>†</sup>.
* {{SmallIcon|Wisdom_Ability_Icon.png|link=Wisdom}} '''[[Wisdom]] (WIS)''': {{Class|Cleric}}s, {{Class|Ranger}}s, {{Class|Druid}}s, and {{Class|Monk}}s*.
* {{SmallIcon|Charisma_Ability_Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''':{{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s, and {{Class|Barbarian}}s*.
''*Non-spellcasters''
''<sup>†</sup>These classes, while normally non-spellcasters, have the option of becoming spellcasters by specializing into specific subclasses ({{Class|Arcane Trickster}}s and {{Class|Eldritch Knight}}s)''
''Note: Some spells designate a specific '''Spellcasting Ability''' regardless of the class casting them. This is most commonly a result of spells obtained via racial features.''
=== Multiclassing ===
In the case of '''[[Multiclassing]]''', learned class spells will use the '''Spellcasting Ability Modifier''' for the class the spell is learned by. So a '''[[Fire Bolt]]''' learned by a [[Wizard]] will use '''INT''' for its attack rolls, but a '''Fire Bolt''' learned by a [[Sorcerer]] will use '''CHA''' for its attack rolls.
For spells on items ([[Weapons]], [[Equipment]], [[Scrolls]]... etc.), the most recent class that was multiclassed into takes precedence in the '''Spellcasting Ability Modifier'''. As an example, a character with the level progression {{InfoBlob|<nowiki>Wizard 1, Wizard 2, Sorcerer 1, Wizard 3</nowiki>}} will use '''CHA''' for item spellcasting, because Sorcerer is the latest "new" class for the character. If the same character then takes {{InfoBlob|<nowiki>Cleric 1</nowiki>}}, [[Cleric]] would be the latest new class, and '''WIS''' will now be used for item spellcasting for this character. Finally, if the same character then levels up their {{InfoBlob|<nowiki>Sorcerer 2</nowiki>}}, they would still continue to use '''WIS''' for item spellcasting as no "new" class was added since Cleric.
However, although taking one level in the [[Barbarian]] class changes the '''Spellcasting Ability Modifer''' to '''CHA''' (despite barbarians having no use for this stat if they are not specialised in [[Wild Magic (Barbarian Subclass)|Wild Magic]]), [[Fighter|Fighters]] and [[Rogue|Rogues]] will only provide their spellcasting ability if they are level 3 and have the appropriate subclass ([[Eldritch Knight]] and [[Arcane Trickster]] respectively). So, {{InfoBlob|<nowiki>Ranger 1, Barbarian 1, Rogue 1</nowiki>}} will use '''CHA''' instead of '''INT''' for item and illithid spellcasting.


== Prepared spells ==
== Prepared spells ==
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== External links ==
== External links ==
{{FRWiki|Spell|long}}
{{FRWiki|Spell|long}}
== Footnotes ==
{{notelist}}


==References==
==References==
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