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Updated examples
HiddenDragon (talk | contribs) (Removed cost2, hit cost2, action type, and no spell slot fields as they are served by cost/hit cost) |
HiddenDragon (talk | contribs) (Updated examples) |
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| summary = It deals Acid damage to enemies in a small area. | | summary = It deals Acid damage to enemies in a small area. | ||
| description = Hurl a bubble of acid that deals {{DamageText|1d6|Acid}} damage to each creature it hits in a small area. | | description = Hurl a bubble of acid that deals {{DamageText|1d6|Acid}} damage to each creature it hits in a small area. | ||
| | | cost = action | ||
| damage = 1d6 | | damage = 1d6 | ||
| damage type = Acid | | damage type = Acid | ||
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| summary = It deals Necrotic damage and prevents the target from regaining hit points. | | summary = It deals Necrotic damage and prevents the target from regaining hit points. | ||
| description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Roll]]s. | | description = Assail a creature with the chill of the grave. It takes {{DamageText|1d8|Necrotic}} damage and cannot regain [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Roll]]s. | ||
| | | cost = action | ||
| damage = 1d8 | | damage = 1d8 | ||
| damage type = Necrotic | | damage type = Necrotic | ||
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| summary = It allows spellcasters to become more resilient against physical damage. | | summary = It allows spellcasters to become more resilient against physical damage. | ||
| description = The caster gains resistance against {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks for two turns. Damage of these types is halved. | | description = The caster gains resistance against {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks for two turns. Damage of these types is halved. | ||
| | | cost = action | ||
| range = self | | range = self | ||
| condition = Blade Ward | | condition = Blade Ward | ||
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The area is [[Conditions#Difficult Terrain|Difficult Terrain]] and creatures within are [[Conditions#Blinded|Blinded]]. | The area is [[Conditions#Difficult Terrain|Difficult Terrain]] and creatures within are [[Conditions#Blinded|Blinded]]. | ||
| | | cost = action, spell3 | ||
| attack roll = yes | | attack roll = yes | ||
| range = ranged | | range = ranged | ||
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| summary = It allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell. | | summary = It allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell. | ||
| description = Bolster your allies with toughness and resolve to heal and increase their hit point maximum. | | description = Bolster your allies with toughness and resolve to heal and increase their hit point maximum. | ||
| | | cost = action, spell2 | ||
| range = self | | range = self | ||
| aoe = radius | | aoe = radius |