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Difficulty: Difference between revisions

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84 bytes removed ,  8 December 2023
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[[File:Custom Difficulty.webp|200px|thumb|right]]
[[File:Custom Difficulty.webp|200px|thumb|right]]
Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The following options can be tweaked:
Custom difficulty lets the player tweak various gameplay elements to their liking. Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty. The following options can be tweaked:
* Use Honour mode's single save system.
; Use Honour mode's single save system : The player cannot load saves outside the main menu, and the game will override the save with the same conditions as Honour mode.
** This setting can't be changed once the game starts.
* Unlike in Honour mode, players can reload the save if their party dies. It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn.
** ''Default: Off''
* This setting can't be changed once the game starts.
** The player cannot load saves outside the main menu.
* Default: Off
** The game will override the save with the same conditions as Honour Mode.
; Enemy aggression : Adjust how dangerous enemy combatants will be in combat.
** Unlike in Honour Mode, players can reload the save if their party dies.
* Default: Balanced.
*** It is possible for players to become stuck if the game is saved when the party is about to all be downed, such as during an enemy turn.
* Explorer: ''"Enemies will not be as ruthless in combat."''
* Enemy aggression: Adjust how dangerous enemy combatants will be in combat.
* Balanced: ''"Enemies will provide a balanced challenge."''
** ''Default: Balanced''
* Tactician: ''"Enemies will attack ruthlessly and efficiently."''
** Explorer: ''"Enemies will not be as ruthless in combat."''
; Character power : Adjusts how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
** Balanced: ''"Enemies will provide a balanced challenge."''
* Default: Balanced.
** Tactician: ''"Enemies will attack ruthlessly and efficiently."''
* Explorer: ''"Friendly characters will be stronger and harder to kill in combat."''
* Character power: Adjust how powerful players, allies and enemies are by modifying their bonuses to rolls and how hard they are to kill.
* Balanced: ''"Keeps enemies and allies alike at the same level of strength."''
** ''Default: Balanced''
* Tactician: ''"Hostile characters will be stronger and harder to kill in combat."''
** Explorer: ''"Friendly characters will be stronger and harder to kill in combat."''
; Enemy loadouts : Adjust the items and spells enemies will have access to in combat.
** Balanced: ''"Keeps enemies and allies alike at the same level of strength."''
* Default: Balanced.
** Tactician: ''"Hostile characters will be stronger and harder to kill in combat."''
* Explorer: ''"Enemies will only have access to basic spells and items."''
* Enemy loadouts: Adjust the items and spells enemies will have access to in combat.
* Balanced: ''"Enemies will use a variety of spells and items in combat."''
** ''Default: Balanced''
* Tactician: ''"Enemies will employ advanced spells and items in combat."''
** Explorer: ''"Enemies will only have access to basic spells and items."''
; Additional combat mechanics : Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
** Balanced: ''"Enemies will use a variety of spells and items in combat."''
* Default: Balanced.
** Tactician: ''"Enemies will employ advanced spells and items in combat."''
* Explorer: No details.
* Additional combat mechanics: Change the difficulty of combats by adjusting how many new mechanics or enemies are added to certain fights.
* Balanced: No details.
** ''Default: Balanced''
* Tactician: No details.
** Explorer: No details.
; Proficiency bonus : Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
** Balanced: No details.
* Default: 0x. (At level 1 +2).
** Tactician: No details.
* Range: -1x - 4x (At level 1, bonus at -1x is +1, 0x is +2, 1x is +3, 2x is +4, 3x is +5 and 4x is +6)
* Proficiency bonus: Increase the proficiency bonus of all characters - reducing the impact of random rolls. This will impact game balance.
; Enemy critical hits : Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]].
** ''Default: 0x. (At level 1 +2)''
* Default: On
** Range: -1x - 4x (At level 1, bonus at -1x is +1, 0x is +2, 1x is +3, 2x is +4, 3x is +5 and 4x is +6)
; No death saving throws : Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]].
* Enemy critical hits: Enemies will be able to score [[Attack_roll#Critical_Miss_/_Critical_Hit|Critical Hits]].
* Default: Off.
** ''Default: On''
; Disable free first strikes : Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
* No death saving throws: Enable to stop player characters dying at 0 hit points. They will be stabilised until [[Help|Helped]].
* Default: On.
** ''Default: Off''
; Camp cost multiplier : Adjust how many [[Camp Supplies|camp supplies]] a [[long rest]] costs.
* Disable free first strikes: Harming a character before combat starts will cost you one attack or action on your first turn in initiative.
* Default: 1x (40 supplies per Long Rest).
** ''Default: On''
* Range: 0.5x - 3x (20, 40, 60, 80, 100, 120).
* Camp cost multiplier: Adjust how many [[Camp Supplies|camp supplies]] a [[long rest]] costs.
; Short rest full heal : Your health is fully restored on a [[short rest]].
** ''Default: 1x (40 supplies per Long Rest)''
* Default: Off.
** Range: 0.5x - 3x ''(20, 40, 60, 80, 100, 120)''
; Trade price modifier : All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value.
* Short rest full heal: Your health is fully restored on a [[short rest]].
* Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp).
** ''Default: Off''
* Range: 1x - 4x (item worth 100gp at 1x costs 100gp and sells for 100gp, whereas item worth 100gp at 4x costs 400gp and sells for 25gp).
* Trade price modifier: All prices traders ask for their wares are multiplied by this value. All prices you get for your gear are divided by this value.
; Multiclassing : Enable to allow choosing an additional class upon level-up.
** ''Default: 2.5x (Item worth 100gp costs 250gp and sells for 40gp)''
* This setting can't be changed once the game starts.
** Range: 1x - 4x (item worth 100gp at 1x costs 100gp and sells for 100gp, whereas item worth 100gp at 4x costs 400gp and sells for 25gp).
* Default: On.
* Multiclassing: Enable to allow choosing an additional class upon level-up.
; Always prompt reactions : All reactions that can pause the game will do so by default.
** This setting can't be changed once the game starts.
* Default: Off.
** ''Default: On''
; Hide NPC health : Only HP counts of characters controlled by the player will be displayed.
* Always prompt reactions: All reactions that can pause the game will do so by default.
* Default: Off.
** ''Default: Off''
; Hide failed perception rolls : Perception rolls to spot traps and hidden objects in the world will only be displayed if successful.
* Hide NPC health: Only HP counts of characters controlled by the player will be displayed.
* Default: Off.
** ''Default: Off''
; Hide passive rolls in dialogues : Prevent dialogues showing you if you have passed or failed a passive roll to learn information.
* Hide failed perception rolls: Perception rolls to spot traps and hidden objects in the world will only be displayed if successful.
* Default: Off.
** ''Default: Off''
; Preview dialogue check difficulty before rolling : Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options.
* Hide passive rolls in dialogues: Prevent dialogues showing you if you have passed or failed a passive roll to learn information.
* Default: Off.
** ''Default: Off''
; Hide Difficulty Class during rolls : Obscure the [[Difficulty Class]] while making ability checks during dialogues, as well as when lockpicking and disarming traps.
* Preview dialogue check difficulty before rolling: Enable to see how hard Ability or Skill Checks will be before you select them as dialogue options.
* Default: Off.
** ''Default: Off''
* Hide [[Difficulty Class]] during rolls: Obscure the Difficulty Class while making ability checks during dialogues, as well as when lockpicking and disarming traps.
** ''Default: Off''


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