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Wild Shape: Difference between revisions

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181 bytes removed ,  7 December 2023
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| cost2 = wldshp
| cost2 = wldshp
| additional = * Grants access to the forms {{SAI|Wild Shape: Badger}}, {{SAI|Wild Shape: Cat}}, {{SAI|Wild Shape: Spider}}, and {{SAI|Wild Shape: Wolf}}.
| additional = * Grants access to the forms {{SAI|Wild Shape: Badger}}, {{SAI|Wild Shape: Cat}}, {{SAI|Wild Shape: Spider}}, and {{SAI|Wild Shape: Wolf}}.
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature.
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, and {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. You retain the mental Ability Scores ({{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}}) of your original form.
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form.
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form.
* If a {{Concentration}} [[Spell]] was cast ''before'' entering Wild Shape, you '''do not''' lose Concentration on the spell after Wild Shaping.  
* If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it.  
* You can't cast spells and furthermore can't do any action outside of those available to your Wild Shape.
* You can't cast spells while in Wild Shape,and furthermore can't take any action outside of those available to your Wild Shape.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
* Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type.
* Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using:
* The Hitpoint-Increase is calculated by a factor depending on the shape you are using: - Sabre-Tooth, Panther: 1.15 - Myrmidons, Rothe, Owlbear: 1.2 - Bear, Badger, Spider: 1.3 - Wolf: 1.4
** Sabre-Tooth, Panther: 1.15  
{{InfoBlob|1=Current Hitpoints = Base Hit Points * (Factor ^ #of2levelups) rounded
** Myrmidons, Rothe, Owlbear: 1.2  
e.g.
** Bear, Badger, Spider: 1.3  
Bear Lvl 8 = 30 * (1,3^3) = 65.91 => 66 HP}}
** Wolf: 1.4
*There is a certain increase to damage for some of the attacks. The first increase is gained at Level 4 as follows:  - d4: Bear: Claws; Dire Raven: Beak and Rend Vision; Panther: Bite; Owlbear: Rupture, Claws and Crushing Flight - d6: Badger: Bite; Spider: Bite; Rothe: Gore and Charge; Panther: Jugular Strike and Pounce The increase is set at Level 4 so the Rothe, Raven, Panther and Owlbear get them right from the start.  At Level 8 these dice increase by one so a d4 becomes d6, d6 becomes d8 etc.. There is another Increase at Level 12 increasing the dice another time.  
* The damage dealt by beast form attacks depends on the form used:
* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS-Modifier (on pair to the Spellcasting-Modifier of the druid).
** 1d4 damage: Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Rupture, claws, Crushing Flight)
** 1d6 damage: Badger (Bite), Spider (Bite), Rothe (Gore, Charge), Panther (Jugular Strike, Pounce)
** The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 4, again at level 8, and again at level 12.
* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
| higherlevels = * At 4th level grants access to the form {{SAI|Wild Shape: Deep Rothé}}.
| higherlevels = * At 4th level grants access to the form {{SAI|Wild Shape: Deep Rothé}}.
* At 6th level grants access to the forms {{SAI|Wild Shape: Panther}} and {{SAI|Wild Shape: Owlbear}}.
* At 6th level grants access to the forms {{SAI|Wild Shape: Panther}} and {{SAI|Wild Shape: Owlbear}}.
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