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Healing: Difference between revisions
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'''Healing''' is the process of restoring lost [[hit points]] to a creature. | '''Healing''' is the process of restoring lost [[hit points]] to a creature. | ||
Healing can never restore more hit points than a creature's hit point maximum, and cannot restore [[Hit points#Temporary hit points|temporary hit points]]. Player characters are generally only able to heal their party members and allies, not hostile or neutral creatures. | |||
Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}. | Most healing effects use a [[dice roll]], similar to a [[damage roll]], to determine how many hit points are restored; for example the [[spell]] {{SAI|Cure Wounds}} cast at level 1 restores {{DamageText|1d8|Healing}} + the caster's [[Spells#Spellcasting_ability_and_proficiency|spellcasting ability]]. More rarely an effect may heal a fixed amount, like the spell {{SAI|Heal}}. | ||
Any amount of healing removes the {{cond|Downed}} or {{cond|Bleeding}} conditions, and many sources of healing also have other beneficial effects; for example healing potions also remove the {{cond|Burning}} condition when drunk, and some healing spells also remove [[ | Any amount of healing removes the {{cond|Downed}} or {{cond|Bleeding}} conditions, and many sources of healing also have other beneficial effects; for example healing potions also remove the {{cond|Burning}} condition when drunk, and some healing spells also remove [[disease]]s. | ||
== Sources of healing == | == Sources of healing == |