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{{hatnote|Main article: [[Difficulty Class]].}}
{{hatnote|Main article: [[Difficulty Class]].}}
An effect's Difficulty Class depends on its cause.
An effect's Difficulty Class depends on its cause.
=== Weapon actions ===
If a creature uses a [[Weapon actions|weapon action]] that forces another to make a save, the Difficulty Class (DC) is determined according to the properties of the '''weapon action''' and the '''attacker''', using the following formula:
<center>DC = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</center>


=== Spells ===
=== Spells ===
{{hatnote|See also: [[Spells#Spellcasters|Spellcasting]].}}
{{hatnote|See also: [[Spells#Spellcasters|Spellcasting]].}}
If a creature casts a spell that can be saved against the DC is determined via the following formula:
The following formula determines the DC of a spell:


<center>DC = {{InfoBlob|8 + [[Proficiency|Proficiency bonus]] + Spellcasting ability modifier}}</center>
<center>DC = {{InfoBlob|8 + [[Proficiency|Proficiency bonus]] + Spellcasting ability modifier}}</center>


The ability used to determine the spellcasting ability modifier depends on the class of the caster:
Creatures capable of casting spells through their [[Class|class]] or class features (including [[Feat|feats]]) have proficiency in spellcasting, and add the proficiency bonus to the DC of any spells they cast.


<center>{{ClassSpellcastingAbilityTable}}</center>
The same class ability modifiers apply when casting a spell from a [[Scrolls|scroll]], even when the spell being cast is not normally available to the caster's class. For instance, a [[Cleric|cleric]] casting {{SAI|Shatter}} from a scroll (a spell not normally available to clerics) adds its Wisdom modifier to the saving throw DC.


The same class ability modifiers apply when casting a spell from a [[Scrolls|scroll]], even when the spell being cast is not normally available to your class. For instance, a [[Cleric|cleric]] casting {{SAI|Shatter}} from a scroll (a spell not normally available to clerics) adds its Wisdom modifier to the saving throw DC.
=== Weapon actions ===
When a creature uses a [[Weapon actions|weapon action]] that forces another to make a save, the DC is determined using the following formula:


The proficiency needed to gain the spellcasting proficiency bonus is spellcasting. All creatures capable of casting spells through their [[Class|class]] or class features (including [[Feat|feats]]) have proficiency. If a creature that can't normally cast spells uses a scroll or other item to cast one, it will receive its proficiency bonus based on the attack roll or saving throw DC of that spell.
<center>DC = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</center>


In the case of threats that don't originate from a spell caster, such as a trap or a poisonous apple, the game sets the DC based on how serious the threat is supposed to be. For example, a rather ineffective trap could have a DC of just 5, whereas a very powerful one could have a DC of 15. A slightly spoiled tart could impose a Constitution save of DC 5, whereas a potent venom from a snake could impose a DC 15 Constitution save on the victim
== Other effects ==
In the case of threats that don't originate from a spell caster, such as a trap or a poisonous apple, the game sets the DC based on how serious the threat is intended to be. For example, a rather ineffective trap could have a DC of just 5, whereas an effective trap could have a DC of 15. A slightly spoiled tart could impose a Constitution save of DC 5, whereas a potent venom from a snake could impose a DC 15 Constitution save on the victim


== Features that affect saves ==
== Features that affect saves ==
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