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Saving throws: Difference between revisions
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{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[ | {{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[dice rolls]].''}} | ||
'''Saving throws''' are automatic dice rolls made to '''save''' against certain harmful effects, such as spells, actions or surfaces. | |||
All harmful effects that can be saved against have an associated target number – a [[Difficulty Class]] (DC) – and an [[Ability score|ability]] associated with its allowed save – referred to using terms such as ''Strength save'' or ''Dexterity save''. | |||
When attempting a saving throw, a creature rolls a d20 and adds the save's associated ability score modifier to the result. If they are [[Proficiency|proficient]] in saves using that ability, they add their proficiency bonus as well. | |||
<center>Formula = {{InfoBlob|{{D20}} + [[Ability score modifier]] + [[Proficiency bonus]] (if proficient)}}</center> | |||
The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number. | |||
While the outcome of an attempted saving throw is always binary – it is either a success or a failure – the exact outcome of a successful save depends on the effect in question. Often, the damage or conditions inflicted by the associated effect will be reduced in severity, or sometimes ignored entirely. | |||
== Modifiers == | == Modifiers == | ||
Saving throws are affected by the | Saving throws are affected by the ability score modifier of the ability that they are tied to. In addition to that, being proficient in a type of saving throw allows the creature to add its proficiency bonus to the roll. | ||
Saving throws can also be affected by [[advantage]] or [[disadvantage]]. For example, [[Elf|Elves]] have advantage on saving throws against being {{cond|Charmed}}. As another example, the {{cond|Bleeding}} condition incurs disadvantage on Constitution saves. | Saving throws can also be affected by [[advantage]] or [[disadvantage]]. For example, [[Elf|Elves]] have advantage on saving throws against being {{cond|Charmed}}. As another example, the {{cond|Bleeding}} condition incurs disadvantage on Constitution saves. |