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Difficulty: Difference between revisions

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79 bytes added ,  1 December 2023
m
Iron throne turns. Smaller changes.
m (→‎Custom: typo)
m (Iron throne turns. Smaller changes.)
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* All Enemies Maximum Health decreased by 30%.
* All Enemies Maximum Health decreased by 30%.
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
* Party characters receive a 100% bonus to hit points.
* Party characters receive a 100% bonus to hit points.
* Items purchased from a merchant are at a 20% discount.
* Items purchased from a merchant are at a 20% discount.
* All characters (including enemies) proficiency bonuses are increased by 2.
* All characters (including enemies) proficiency bonuses are increased by 2.
* Some turn-limited combat gives you additional turns making the encounter easier.
** [[Iron Throne]] is an example of this where you'll be given 8 rounds to solve the problem rather than 5 rounds at the other difficulty settings.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.
** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable.
* The [[Iron Throne]] will give you 8 turns to complete it on this difficulty.
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[[File:Balanced Difficulty.webp|200px|thumb|right]]
[[File:Balanced Difficulty.webp|200px|thumb|right]]
This middle ground of the other two difficulties, this is considered the game's standard setting to which the other three are compared.
This middle ground of the other two difficulties, this is considered the game's standard setting to which the other three are compared.
* The [[Iron Throne]] will give you 6 turns to complete it on this difficulty.
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** This applies to most temporary companions as well.
** This applies to most temporary companions as well.
** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.<ref>One notable exception: [[Raphael|Raphael's]] maximum health remains 666 HP regardless of difficulty.</ref>
** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.<ref>One notable exception: [[Raphael|Raphael's]] maximum health remains 666 HP regardless of difficulty.</ref>
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
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** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities.
** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities.
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80.  
** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.
* The [[Iron Throne]] will give you 5 turns to complete it on this difficulty.
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*** The player quicksaves.
*** The player quicksaves.
*** The game autosaves.
*** The game autosaves.
*** The player dies and choses to restart the campaign.
*** The party dies, the player is presented with two choices:  
* When the entire party dies, the player is presented with two choices:  
** Continue the campaign in Custom Mode, which ends Honour Mode.
** Continue the campaign in Custom mode, which ends Honour Mode.
** Restart the campaign.
** Restart the campaign.


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** ''Default: Off''
** ''Default: Off''


''Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty.''
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