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Iron throne turns. Smaller changes.
PcGameHunter (talk | contribs) m (→Custom: typo) |
PcGameHunter (talk | contribs) m (Iron throne turns. Smaller changes.) |
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* All Enemies Maximum Health decreased by 30%. | * All Enemies Maximum Health decreased by 30%. | ||
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies. | ** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies. | ||
* Party characters receive a 100% bonus to hit points. | * Party characters receive a 100% bonus to hit points. | ||
* Items purchased from a merchant are at a 20% discount. | * Items purchased from a merchant are at a 20% discount. | ||
* All characters (including enemies) proficiency bonuses are increased by 2. | * All characters (including enemies) proficiency bonuses are increased by 2. | ||
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | * Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | ||
** This makes the Jack of | ** This makes the Jack-of-all-Trades [[Achievements|achievement]] unobtainable. | ||
* The [[Iron Throne]] will give you 8 turns to complete it on this difficulty. | |||
{{clear}} | {{clear}} | ||
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[[File:Balanced Difficulty.webp|200px|thumb|right]] | [[File:Balanced Difficulty.webp|200px|thumb|right]] | ||
This middle ground of the other two difficulties, this is considered the game's standard setting to which the other three are compared. | This middle ground of the other two difficulties, this is considered the game's standard setting to which the other three are compared. | ||
* The [[Iron Throne]] will give you 6 turns to complete it on this difficulty. | |||
{{clear}} | {{clear}} | ||
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** This applies to most temporary companions as well. | ** This applies to most temporary companions as well. | ||
** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.<ref>One notable exception: [[Raphael|Raphael's]] maximum health remains 666 HP regardless of difficulty.</ref> | ** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.<ref>One notable exception: [[Raphael|Raphael's]] maximum health remains 666 HP regardless of difficulty.</ref> | ||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently. | ** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently. | ||
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** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities. | ** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities. | ||
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties. | ** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties. | ||
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | * [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. | ||
** Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | |||
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | * At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | ||
* The [[Iron Throne]] will give you 5 turns to complete it on this difficulty. | |||
{{clear}} | {{clear}} | ||
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*** The player quicksaves. | *** The player quicksaves. | ||
*** The game autosaves. | *** The game autosaves. | ||
*** The | *** The party dies, the player is presented with two choices: | ||
** Continue the campaign in Custom Mode, which ends Honour Mode. | |||
** Continue the campaign in Custom | |||
** Restart the campaign. | ** Restart the campaign. | ||
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** ''Default: Off'' | ** ''Default: Off'' | ||
''Custom Mode settings with the exception of two can be changed at any time. However the player cannot revert back to the original Explorer, Balanced or Tactician difficulty.'' | |||
{{clear}} | {{clear}} | ||