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Difficulty: Difference between revisions
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Added "Honour Mode", adapted some wording in the other sections to match
HarveyPekar (talk | contribs) mNo edit summary |
(Added "Honour Mode", adapted some wording in the other sections to match) |
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=== Balanced === | === Balanced === | ||
[[File:Balanced Difficulty.webp|200px|thumb|right]] | [[File:Balanced Difficulty.webp|200px|thumb|right]] | ||
This middle ground of the other two difficulties, this is considered the game's standard setting to which the other | This middle ground of the other two difficulties, this is considered the game's standard setting to which the other three are compared.{{clear}} | ||
=== Tactician === | === Tactician === | ||
[[File:Tactician Difficulty.webp|200px|thumb|right]] | [[File:Tactician Difficulty.webp|200px|thumb|right]] | ||
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | Tactician is the second highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | ||
* All NPC's Maximum Health increased | * All NPC's Maximum Health increased | ||
Line 44: | Line 44: | ||
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | * At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | ||
{{clear}} | {{clear}} | ||
=== Honour === | |||
'''Honour''' is the highest difficulty setting. In comparison to the Tactician difficulty setting, Honour has: | |||
* 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system | |||
* TBD | |||
* Beating Honour Mode rewards the player with a Golden D20 die skin. | |||
* When you die in Honour Mode, the player is presented with two choices: | |||
** Continue the adventure, which disables Honour Mode | |||
** Restart the run | |||
* You only receive the Golden D20 if you beat Honour Mode without dying. | |||
=== Example of Difficulty Changes === | === Example of Difficulty Changes === |