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Viconia DeVir/Combat: Difference between revisions
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→Tactics: Nerf/Fix to shadow ambush with Patch 5 means it's not as much of a threat anymore
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HarveyPekar (talk | contribs) (→Tactics: Nerf/Fix to shadow ambush with Patch 5 means it's not as much of a threat anymore) |
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Viconia herself is a capable striker thanks to the strength bonus from her {{RarityItem|Handmaiden's Mace}}, application of {{SAI|Divine Strike: Poison}}, and potential guaranteed crits from {{SAI|Castigate Heartform}}. [[Disarming]] her can be useful, but she will still have many powerful spells to fall back on. | Viconia herself is a capable striker thanks to the strength bonus from her {{RarityItem|Handmaiden's Mace}}, application of {{SAI|Divine Strike: Poison}}, and potential guaranteed crits from {{SAI|Castigate Heartform}}. [[Disarming]] her can be useful, but she will still have many powerful spells to fall back on. | ||
The Sharrans possess overwhelming strength in numbers. She is supported by almost twenty allies including two powerful [[Justiciar Crusader|Justiciar Crusaders]] and four [[Sharran Fidelian]] mages. All of her allies are capable of controlling the arena with {{SAI|Darkness}} and casting synergistic spells like {{SAI|Overwhelming Grief}}. All possess the {{SAI|Shadow Ambush}} passive, allowing them to deal | The Sharrans possess overwhelming strength in numbers. She is supported by almost twenty allies including two powerful [[Justiciar Crusader|Justiciar Crusaders]] and four [[Sharran Fidelian]] mages. All of her allies are capable of controlling the arena with {{SAI|Darkness}} and casting synergistic spells like {{SAI|Overwhelming Grief}}. All possess the {{SAI|Shadow Ambush}} passive, allowing them to deal extra [[Necrotic]] damage to the party on attacks; they also liberally use {{SAI|Bone Chill}} to prevent healing. | ||
{{Cond|Necrotic Resistance}} and crowd control are the surest ways to increase survivability | {{Cond|Necrotic Resistance}} and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of [[Darkvision]] and/or immunity to [[Blind]] are necessary for melee strikers to wade through the clouds of {{SAI|Darkness}}. The Crusaders, [[Nightmist]] and [[Owltalon]], are second only to Viconia in power and are great targets for {{SAI|Crown of Madness}} or {{SAI|Dominate Person}}. | ||
Counterintuitively, this is an potentially an excellent battle to use a [[Cleric|Cleric's]] {{SAI|Divine Intervention: Sunder the Heretical}}, specifically in conjunction with {{SAI|Death Ward}}, {{RarityItem|The Blood of Lathander}}, or a similar effect. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order; triggering {{Cond|Radiant Retort}} will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering her Radiant Retort with a small source of Radiant damage, such as {{SAI|Sacred Flame}}, can prematurely block her [[Sanctuary]] and allow her to be targeted before she gets a turn. | Counterintuitively, this is an potentially an excellent battle to use a [[Cleric|Cleric's]] {{SAI|Divine Intervention: Sunder the Heretical}}, specifically in conjunction with {{SAI|Death Ward}}, {{RarityItem|The Blood of Lathander}}, or a similar effect. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order; triggering {{Cond|Radiant Retort}} will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering her Radiant Retort with a small source of Radiant damage, such as {{SAI|Sacred Flame}}, can prematurely block her [[Sanctuary]] and allow her to be targeted before she gets a turn. |