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Understanding Mod Folder Structure: Difference between revisions
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== Folder Structure == | == Folder Structure == | ||
* Mod Name (root folder) | * Mod Name (root/workspace folder) | ||
** Generated | ** Generated | ||
*** Public | *** Public | ||
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** Mods | ** Mods | ||
*** Mod Name | *** Mod Name | ||
**** <code>meta.lsx</code> <- | **** <code>meta.lsx</code> <- See [[Modding:Creating meta.lsx|Creating meta.lsx]] | ||
** Public <- use one of the Sample Mods | ** Public <- use one of the [https://bg3.wiki/wiki/Modding:Creating_mods#Sample_Mods Sample Mods] as a template for this folder | ||
*** Game <- icons and other UI elements | *** Game <- icons and other UI elements | ||
*** Mod Name <- mod files in plain-text or XML | *** Mod Name <- mod files in plain-text or XML |