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Understanding Mod Folder Structure: Difference between revisions
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Created page with "Here is an example of the structure of a BG3 mod. == Folder Structure == * Mod Name (root folder) ** Generated *** Public **** Mod Name ***** [PAK]_Mod_Name <- models and textures ** Localization *** Language <- usually ''English'' **** <code>Mod_Name.xml</code> <- text for items and spells ** Mods *** Mod Name **** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool ** Public <- use one of the Sample Mods above as a template for this fold..."
(Created page with "Here is an example of the structure of a BG3 mod. == Folder Structure == * Mod Name (root folder) ** Generated *** Public **** Mod Name ***** [PAK]_Mod_Name <- models and textures ** Localization *** Language <- usually ''English'' **** <code>Mod_Name.xml</code> <- text for items and spells ** Mods *** Mod Name **** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool ** Public <- use one of the Sample Mods above as a template for this fold...") |
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