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The Mason's Guild is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. | {{Relative location | ||
|region = Shadow-Cursed Lands | |||
|location = {{PAGENAME}} | |||
|north = Grand Mausoleum | |||
|south = Reithwin Tollhouse | |||
|west = House of Healing | |||
|float = right | |||
}} | |||
The '''Mason's Guild''' is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]]. | |||
== | ==Overview== | ||
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse. The Guild has a slightly obscured hatch in the far north room which leads to a basement. | |||
==Related | ===Mason's Guild Basement=== | ||
At {{coords|-129|23}} there is an Ornate Wooden Hatch that gives you access to [[Mason's Guild Basement]]. | |||
Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a fake trapped (DC 18) gilded chest which is empty. It can also be opened with the [[Tower-Shaped Key]] purchased from [[Mattis]] at the [[Last Light Inn]] | |||
Following the hallway you will find the Mason's Hall with some Shadow Enemies. | |||
On the table is the Mason's Log which will complete the quest [[Investigate the Selûnite Resistance]]. | |||
Behind the altar is a trapped ([[Perception]] DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains [[Helmet of Arcane Acuity]] | |||
At {{coords|120|-734}} there is a button ([[Perception]] DC 10) that opens a secret door to an area containing two heavy chests. | |||
===Creatures=== | |||
* [[Shadow]] | |||
===Related quests=== | |||
* [[Investigate the Selûnite Resistance]] | * [[Investigate the Selûnite Resistance]] | ||
== | |||
==Quests== | |||
{{SpoilerWarning|act=2}} | |||
This location is the final stop in the quest [[Investigate the Selûnite Resistance]]. This quest begins by looting a corpse in the {{coords|-35|-88|Ruined Battlefield}}, and following a series of notes which will lead the player to different locations. | |||
During the quest, the player will discover that rebels were collaborating with the Mason's Guild against [[Ketheric Thorm]]. Inside the guilds basement, the [[Mason's Log]] details how the the mason made a deal with a "man who was no man" to wipe out Ketheric's [[Dark Justiciar]]s in their stronghold. | |||
==Interactions== | |||
* Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures". | |||
==Loot== | |||
* {{MdRarityItem|Infernal Iron}} | |||
* {{MdRarityItem|Helmet of Arcane Acuity}} - behind an altar in the basement | |||
* {{MdRarityItem|Mason's Log}} - in the basement at {{coords|108|-748}} | |||
[[Category:Locations]][[Category:Act Three Locations]] |