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Callous Glow Ring: Difference between revisions
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* The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}. | * The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}. | ||
* Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance. | * Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance. | ||
* The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer | * The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer. | ||
**Examples include [[Sneak Attack (disambiguation)|Sneak Attacks]], {{SAI|Phalar Aluve: Shriek}}, {{SmIconLink|GRN_Void_Bulb_Faded.png|Void Bulb}}, {{SmIconLink|Surface Electrified Water Icon.webp|Electrified Surface}}, self-damage from {{SAI|Psionic Overload}} (as of 4.1.1.3905231). | |||
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