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Mask of Terror (Overgrown Tunnel): Difference between revisions
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HarveyPekar (talk | contribs) m (only 2 abilities, tooltips for feng shui) |
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If the party manages to encounter him after Ethel was defeated, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." | If the party manages to encounter him after Ethel was defeated, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." | ||
== Attacks and | == Attacks and abilities == | ||
{{Feature box|name=Ranged Attack|Uses {{RarityItem|Shortbow}}. | Mask of Terrir must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party. | ||
Mask of Terror acts as a healer and debuffer for Auntie Ethel and the other Masks.{{Feature box|name=Ranged Attack|Uses {{RarityItem|Shortbow}}. | |||
{{Attack Roll}} +5 {{DamageInfo|count=1|die=6|type=Piercing|modifier=3}}{{Range|m=18|ft=60}} | {{Attack Roll}} +5 {{DamageInfo|count=1|die=6|type=Piercing|modifier=3}}{{Range|m=18|ft=60}} |