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Spirit Guardians (Necrotic): Difference between revisions

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{{ up to date | 2023-09-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}}
{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}}
{{SpellPage
{{SpellPage
| name = Spirit Guardians: Necrotic
| name = Spirit Guardians: Necrotic
| image = Spirit Guardians Icon.png
| image = Spirit Guardians.webp
| controller icon = Spirit Guardians Icon.webp
| icon = Spirit Guardians Unfaded Icon.webp
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Cleric, War Domain
| variant of = Spirit Guardians
| class learns at level 5 = Cleric, War Domain
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| description = Call forth spirits to protect the area around you.
 
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
On a successful [[Saving Throw|Save]], targets still take half damage.
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}}
 
Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.
| cost = action, spell3
| cost = action, spell3
| attack roll =
| attack roll =
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| damage modifier =
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save = Wisdom
| damage save effect = half
| damage per =
| damage per =
| extra damage =
| extra damage =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| range = self
| range m =
| range m =
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| condition duration = 10
| condition duration = 10
| condition save = WIS
| condition save = WIS
| condition dc = caster
| area =
| area =
| area category =
| area category =

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