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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by items = Woe:Long Rest | |||
| summary = This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants. | | summary = This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants. | ||
| description = Deals {{DamageText|8d8|Necrotic}} to a target. Plants take maximum damage from this spell, and have {{Disadvantage}} on the {{SavingThrow}} against it. | | description = Deals {{DamageText|8d8|Necrotic}} to a target. Plants take maximum damage from this spell, and have {{Disadvantage}} on the {{SavingThrow}} against it. | ||
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Necrotic}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Necrotic}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th. | ||
| variants = | | variants = | ||
| notes = | | notes = * The description given is not entirely correct in how the spell functions: | ||
* The description given is not entirely correct in how the spell functions: | |||
** When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not | ** When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not | ||
* There are very few [[:Category:Plants|plants]] in the game. By the time you get this spell you're likely in Act II where all the plants are resistant to necrotic damage anyway, so the maximum damage clause is rarely relevant. | * There are very few [[:Category:Plants|plants]] in the game. By the time you get this spell you're likely in Act II where all the plants are resistant to necrotic damage anyway, so the maximum damage clause is rarely relevant. |