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D&D 5e spell changes: Difference between revisions

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|{{SAI|Disguise Self}}
|{{SAI|Disguise Self}}
|Duration increased from 1 hr to until long rest
|Duration increased from 1 hr to until long rest
|You can only choose from preset appearances that do not resemble any of the game's NPCs. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
|You can only choose from preset appearances that do not resemble any of the game's NPCs.  
Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
 
Using a disguise of a small enough size category allows an affected character to access areas that only smaller creatures normally can, which is contrary to how the effect is described in 5e (i.e., it's only an illusion and doesn't physically change the target).
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|{{SAI|Dissonant Whispers}}
|{{SAI|Dissonant Whispers}}
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|{{SAI|Branding Smite}}||-||This is part of the attack action, and will only consume the bonus action and spell slot if the attack lands. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on the caster's weapon.
|{{SAI|Branding Smite}}||-||This is part of the attack action, and will only consume the bonus action and spell slot if the attack lands. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on the caster's weapon.
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|{{SAI|Calm Emotions}}||-||The spell only includes the option to make humanoids in the area immune to charmed or frightened
|{{SAI|Calm Emotions}}||-||The spell only includes the option to make humanoids in the area immune to the [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]] conditions.
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|{{SAI|Cloud of Daggers}}||Size increased from a 5 ft square to a 7 ft radius circle. ||Damage is applied on cast as well as the start of turn of any creatures in the area.
|{{SAI|Cloud of Daggers}}||Size increased from a 5 ft square to a 7 ft radius circle. ||-
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|{{SAI|Crown of Madness}}||Duration is reduced to three rounds||Does not require the caster to use their action to control the target. The target will automatically attack the closest creature to them, rather than a target of the caster's choosing within melee range.  
|{{SAI|Crown of Madness}}||Duration is reduced to three rounds||Does not require the caster to use their action to control the target. The target will automatically attack the closest creature to them, rather than a target of the caster's choosing within melee range.  
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|{{SAI|Darkness}}||Duration reduced to 1 minute. Can only be targetted on a point, and cannot target an object.|| Devil's Sight eldritch invocation prevents darkness from blinding those with the [[Eldritch Invocation|eldritch invocation]] or creatures like Imps, and allows one to make melee attacks in Darkness properly. But as of EA patch 9 Devil's Sight does not allow for ranged attacks through magical darkness. (possible bug)
|{{SAI|Darkness}}||Duration reduced to 1 minute. Can only be targetted on a point, and cannot target an object.|| -
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|{{SAI|Darkvision (Spell)|Darkvision}}||Duration changed from 8 hours to until Long Rest||The range of darkvision granted by the spell is reduced to 40 feet in line with reductions to the racial [[Darkvision (Passive Feature)|darkvision]] features.
|{{SAI|Darkvision (Spell)|Darkvision}}||Duration changed from 8 hours to until Long Rest||The range of darkvision granted by the spell is reduced to 40 feet, in line with reductions to the racial [[Darkvision (Passive Feature)|darkvision]] features.
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|{{SAI|Detect Thoughts}}||Duration increased from 1 minute to until Long Rest so long as the caster maintains concentration||There are dialogue prompts to use detect thoughts at specific instances. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
|{{SAI|Detect Thoughts}}||Duration increased from 1 minute to until Long Rest so long as the caster maintains concentration||There are dialogue prompts to use Detect Thoughts at specific instances. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.'''
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|{{SAI|Enhance Ability}}||Duration increased from 1 hour to until long rest for as long as the caster can maintain concentration.||Bear's Endurance gives 7 temp hp, rather than 2d6. Cat's grace gives resistance to falling damage rather than mitigating fall damage from 20 ft or less.
|{{SAI|Enhance Ability}}||Duration increased from 1 hour to until long rest for as long as the caster can maintain concentration.||Bear's Endurance gives 7 temporary hit points, rather than 2d6. Cat's grace gives resistance to falling damage rather than mitigating fall damage from 20 ft or less.
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|{{SAI|Enlarge/Reduce}}||-||The weight changes according to whether the caster uses enlarge or reduce, but the formula for determining the new weight of the affected creature is different.
|{{SAI|Enlarge/Reduce}}||-||The weight changes according to whether the caster uses enlarge or reduce, but the formula for determining the new weight of the affected creature is different.
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|{{SAI|Flaming Sphere}}||-||At the end of combat the chained party members of your group will all group back together. That includes this flaming sphere returning to its caster, where it may damage them and others for the remaining duration of the spell. If you have this spell active at the end of combat, prepare to pause and drop concentration or give orders for the sphere to stay away.
|{{SAI|Flaming Sphere}}||-||At the end of combat the chained party members of your group will all group back together. That includes this flaming sphere returning to its caster, where it may damage them and others for the remaining duration of the spell. If you have this spell active at the end of combat, prepare to pause and drop concentration or give orders for the sphere to stay away.
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|{{SAI|Gust of Wind}}||AoE is 40 ft instead of 60. Spell is immediate rather than lasting 10 turns and requiring concentration.||Since the spell is immediate the direction cannot be changed after the fact. Off Balance does not half the movement speed of the victims if they try to move towards the caster.
|{{SAI|Gust of Wind}}||AoE is 40 ft instead of 60. Spell is immediate rather than lasting 10 turns and requiring concentration.||Since the spell is immediate the direction cannot be changed after the fact. Off Balance does not halve the movement speed of the victims if they try to move towards the caster.
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|{{SAI|Heat Metal}}||-||If a target has a metal weapon and metal armor then this spell will prioritize the weapon. If a weapon is the spell's target then they must pass a Constitution save or else drop the weapon.
|{{SAI|Heat Metal}}||-||If a target has a metal weapon and metal armor then this spell will prioritize the weapon. If armour is targeted, it cannot be removed.
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|{{SAI|Hold Person}}||-||-
|{{SAI|Hold Person}}||-||The spell itself is not changed, but note that the range for automatic critical hits is increased from 5 ft to 10 ft for ''all'' [[Paralysed (Condition)|Paralyse]] effects.
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|{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||-
|{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||-
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|{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes.
|{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes.
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|{{SAI|Lesser Restoration}}||-||The tooltip just says it removes a disease or "condition" afflicting the target.Verification required on what "conditions" this encapsulates.
|{{SAI|Lesser Restoration}}||-||Can remove [[Diseased (Condition Type)|Diseased]] conditions in addition to those it can remove in 5e.
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|{{SAI|Magic Weapon}}||Lasts until long rest or until the caster loses concentration||As of EA patch 9 this spell can be applied to magic weapons, and does stack with any magical bonuses from that weapon.
|{{SAI|Magic Weapon}}||Lasts until long rest or until the caster loses concentration||Can be applied to a weapon that is already magical, and does stack with any magical bonuses from that weapon. Cannot be applied to ranged weapons.
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|{{SAI|Melf's Acid Arrow}}||Range reduced from 90 ft to 60 ft.||-
|{{SAI|Melf's Acid Arrow}}||Range reduced from 90 ft to 60 ft.||Creates an [[Acid Surface]] on the ground under the target in addition to its other effects.
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|{{SAI|Mirror Image}}||-||The spell still grants three illusory duplicates, but each gives you a +3 to AC. Each time an attack misses, one of these duplicates disappears.
|{{SAI|Mirror Image}}||-||The spell still grants three illusory duplicates, but each gives the caster a +3 bonus to AC. Each time an attack misses, one of these duplicates disappears.
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|{{SAI|Misty Step}}||Range increased from 30 ft to 60 ft||-
|{{SAI|Misty Step}}||Range increased from 30 ft to 60 ft||-
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|{{SAI|Moonbeam}}||Range reduced from 120 ft to 60 ft, cylinder radius reduced from 5 ft to 3.3 ft||Does not have the effect to revert shapechangers. The damage is applied when a creature enters the area (whether that be by an initial cast of the spell, or moving the spell over the creature) as well as the start of a creature's turn who begins that turn in the affected area which can effectively double the spell's damage.
|{{SAI|Moonbeam}}||Range reduced from 120 ft to 60 ft, cylinder radius reduced from 5 ft to 3.3 ft||Shapechangers do not have disavantage on the saving throw, and are not reverted to their original form if they fail.
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|{{SAI|Pass Without Trace}}||Duration increased from 1 hr to until long rest for as long as the caster maintains concentration.||-
|{{SAI|Pass Without Trace}}||Duration increased from 1 hr to until long rest for as long as the caster maintains concentration.||-
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|{{SAI|Prayer of Healing}}||Can only be cast outside of combat, where it is then cast instantaneously||-
|{{SAI|Prayer of Healing}}||Can only be cast outside of combat, where it is then cast instantaneously||-
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|{{SAI|Protection from Poison}}||Duration increased from 1 hour to until long rest, and concentration is still not required||Neutralizes all poisons affecting the targets instead of just one, continues to grant the other effects.
|{{SAI|Protection from Poison}}||Duration increased from 1 hour to until long rest, and concentration is still not required||Neutralizes all poisons affecting the targets instead of just one.
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|{{SAI|Ray of Enfeeblement}}||-||The creature does not get to make a save to end the effect.
|{{SAI|Ray of Enfeeblement}}||-||The creature does not get to make a save to end the effect.
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|{{SAI|Scorching Ray}}||Range reduced from 120 ft to 60 ft||-
|{{SAI|Scorching Ray}}||Range reduced from 120 ft to 60 ft||-
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|{{SAI|See Invisibility}}||Lasts until Long Rest instead of 600 turns.||-
|{{SAI|See Invisibility}}||Lasts until Long Rest instead of 1 hour.||Does not provide the ability to see into the Ethereal Plane, which in general is not implemented in BG3.
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|{{SAI|Shatter}}||-||-
|{{SAI|Shatter}}||-||-
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|{{SAI|Silence}}||Range reduced from 120 ft to 60 ft||Casting all spells is impossible while in the area of effect
|{{SAI|Silence}}||Range reduced from 120 ft to 60 ft||Note that although spell components are not a thing in BG3, some spells ''are'' explicitly immune to this, and it's generally spells that lack verbal components in 5e.
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|{{SAI|Spiritual Weapon}}||-||The weapon is considered an entity and can be directly attacked, has 20 HP, immune to psychic and poison, and resistant to all damage types.
|{{SAI|Spiritual Weapon}}||-||The weapon is considered an entity and can be directly attacked, has 20 HP, immune to psychic and poison, and resistant to all other damage types. It behaves like a summoned creature, with its own turn in the initiative order, rather than requiring the caster to use a bonus action to activate it. It can use the [[Weapon actions]] associated with the selected weapon type.
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|{{SAI|Spike Growth}}||Range reduced from 150 ft to 60 ft. Duration increased from 10 minutes to until long rest for as long as you can maintain concentration.||-
|{{SAI|Spike Growth}}||Range reduced from 150 ft to 60 ft. Duration increased from 10 minutes to until long rest for as long as you can maintain concentration.||-
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|{{SAI|Warding Bond}}||-||There is no stipulation that the spell ends if the caster and the target move more than 60 ft from one another.
|{{SAI|Warding Bond}}||-||Does not end if the caster and the target move more than 60 ft from one another.
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|{{SAI|Web}}||Duration increased from 1 hour to until long rest for as long as you can maintain concentration.||If a creature jumps onto web, then it will prevent all falling damage. Web can be lit on fire and does fire damage (formula for fire damage needs verification) which also burns away the web.
|{{SAI|Web}}||Duration increased from 1 hour to until long rest for as long as you can maintain concentration.||Creates a [[Web Surface]] which can be destroyed with fire damage, and which does not cause falling damage if a creature falls onto it from any height.
The web surface applies [[Enwebbed (Condition)|Enwebbed]], which has the same mechanical effects as [[Restrained (Condition)|Restrained]] (which is what this spell does in 5e) but is technically a different condition.
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