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Reverberation (Condition): Difference between revisions
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* When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward. | * When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward. | ||
* Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't | * Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't receive Reverberation. | ||
|suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.--> | | condition = Prone | ||
| condition duration = 2 | |||
| condition save = CON | |||
| condition dc = 10 | |||
| suppress sources = true <!--We have a detailed list of interactions, better than the auto-generated one.--> | |||
| stack id = MAG_THUNDER_REVERBERATION | |||
| stack type = additive | |||
| properties = MultiplyEffectsByDuration | |||
| notes = | |||
* If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition. | |||
}} | }} | ||
==Items that apply Reverberation== | ==Items that apply Reverberation== | ||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s). | *{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s). | ||
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation. | *{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}. | ||
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | *{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | ||
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone- | *{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 2 turns of {{Cond|Reverberation}} upon the target. [As well as other benefits] | ||
==Items that interact with Reverberation== | ==Items that interact with Reverberation== | ||
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} | *{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} with Thunder damage spells and attacks. [Currently works even if the wearer is not branded] | ||
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | *{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | ||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | *{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | ||
*Everything in the [[Thunder set]] combos with {{MdRarityItem|Gloves of Belligerent Skies}} and {{MdRarityItem|Ring of Spiteful Thunder}}. It further fits thematically: 5 stacks of {{Cond|Reverberation}} deal {{DamageType|Thunder}} damage and creatures immune to {{DamageType|Thunder}} cannot receive a stack of {{Cond|Reverberation}}. | |||
== | ==Bugs== | ||
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described. | * Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described. | ||
* The different items that can apply Reverberation do not all work as expected from their description. | * The different items that can apply Reverberation do not all work as expected from their description. | ||
[[Category:Bugs]] | |||
* Creatures knocked {{Cond|Prone}} by {{Cond|Reverberation}} occasionally ''do'' skip their next turn unlike other [[Prone#Sources of Prone|Sources of Prone]]. |