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Yeenoghu's Gift: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Yeenoghu's Gift''' is a passive feature that forces the wielder to continue attacking or go mad. | description = Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go {{Cond|Mad}} if they don't continue hitting an enemy each turn. | condition = Yeenoghu's Blessing | condition duration = 1 | condition2 = Yeenoghu's Hunger | condition2 duration = 6 | granted by items = Shattered Flail | no...") |
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| condition2 duration = 6 | | condition2 duration = 6 | ||
| granted by items = Shattered Flail | | granted by items = Shattered Flail | ||
| notes = | | notes = * After hitting a creature with the {{rare|Shattered Flail}}, the wielder gains '''Yeenoghu's Gift''' for 6 turns. For the duration, they must succeed a {{SavingThrow|WIS|dc=12}} at the end of any turn on which they do not hit an enemy, or they will go '''Mad''' for 1 turn. | ||
** As of Hotfix 3 (2023-08-16), the [[Saving Throw]] rolls made by the wielder of this weapon do not appear in the combat log, but they are in fact being rolled at the end of each turn the wielder does not damage an enemy. | |||
** The duration of '''Yeenoghu's Gift''' is not refreshed by hitting enemies again; it only lasts the base 6 turns, after which it can be re-applied. | |||
* While '''Mad''', the wielder is uncontrollably hostile to all nearby creatures, including allies, and will use any and all tools at their disposal to inflict harm. This could include using powerful [[Ammunition]] or [[Consumables]] from their inventory, casting high level [[Spell]]s, or [[Shove|shoving]] allies to their deaths. | |||
* Although the combat log states "Tav healed self...", this healing does ''not'' trigger other items which proc on the character healing such as [[Boots of Aid and Comfort]] or [[The Whispering Promise]]. | |||
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