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Dice rolls: Difference between revisions

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3 bytes added ,  13 February 2023
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(Clarity.)
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''Main page: [[Attack Roll]]''
''Main page: [[Attack Roll]]''


When a creature attacks another, the game rolls a D20.  The result is modified by the attacking creature's [[Ability Score Modifier]] and [[Proficiency Bonus]].  If the result matches or exceeds the [[Armor Class]] of the target, then the attack is successful.  Otherwise, it's a failure; this could mean the attack was a miss, failed to hurt the target due to its armor, or the target was able to dodge or parry.
When a creature attacks another, the game rolls a D20.  The result is modified by the attacking creature's [[Ability Score Modifier]] and [[Proficiency Bonus]].  If the result matches or exceeds the [[Armour Class]] of the target, then the attack is successful.  Otherwise, it's a failure; this could mean the attack was a miss, failed to hurt the target due to its armor, or the target was able to dodge or parry.


  Result = {{D20}} + Ability Score Modifier + Proficiency Bonus
  Result = {{D20}} + Ability Score Modifier + Proficiency Bonus
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==== Critical Miss / Critical Hit ====
==== Critical Miss / Critical Hit ====


As a special case, a roll of 1 means that the attack fails regardless of bonuses and the target's Armor Class.  This is called a Critical Miss.  Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class.  This is called a Critical Hit.  A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet. Currently, a critical hit doubles all the damage dice involved in the damage roll, but not the modifiers.
As a special case, a roll of 1 means that the attack fails regardless of bonuses and the target's Armour Class.  This is called a Critical Miss.  Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class.  This is called a Critical Hit.  A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet. Currently, a critical hit doubles all the damage dice involved in the damage roll, but not the modifiers.


==== Attack Roll Modifiers ====
==== Attack Roll Modifiers ====

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