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Dice rolls: Difference between revisions
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''Main page: [[Attack Roll]]'' | ''Main page: [[Attack Roll]]'' | ||
When a creature attacks another, the game rolls a D20. The result is modified by the attacking creature's [[Ability Score Modifier]] and [[Proficiency Bonus]]. If the result matches or exceeds the [[ | When a creature attacks another, the game rolls a D20. The result is modified by the attacking creature's [[Ability Score Modifier]] and [[Proficiency Bonus]]. If the result matches or exceeds the [[Armour Class]] of the target, then the attack is successful. Otherwise, it's a failure; this could mean the attack was a miss, failed to hurt the target due to its armor, or the target was able to dodge or parry. | ||
Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | ||
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==== Critical Miss / Critical Hit ==== | ==== Critical Miss / Critical Hit ==== | ||
As a special case, a roll of 1 means that the attack fails regardless of bonuses and the target's | As a special case, a roll of 1 means that the attack fails regardless of bonuses and the target's Armour Class. This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class. This is called a Critical Hit. A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet. Currently, a critical hit doubles all the damage dice involved in the damage roll, but not the modifiers. | ||
==== Attack Roll Modifiers ==== | ==== Attack Roll Modifiers ==== |