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Araj Oblodra: Difference between revisions
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→Blood for Potions: Added information to the condition Blood Draw Sickness
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(→Blood for Potions: Added information to the condition Blood Draw Sickness) |
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Araj offers potions in exchange for True Soul blood. With a DC 14 [[Intelligence]] ([[History]]) check, you can determine that she wants [[Illithid]] blood rather than [[True Soul]] blood specifically, and if you reveal what you know of her intentions she'll up her offer to 200 gold along with each potion. | Araj offers potions in exchange for True Soul blood. With a DC 14 [[Intelligence]] ([[History]]) check, you can determine that she wants [[Illithid]] blood rather than [[True Soul]] blood specifically, and if you reveal what you know of her intentions she'll up her offer to 200 gold along with each potion. | ||
Each character may give blood once, taking D3 HP of damage, this includes hirelings which suggests they, too, have Illithid blood. The potion you receive depends on the race of the character giving the blood. As with standard elixirs, the effects last until a long rest, excepting the "Elixir of Half-Elven Healing" which is simply a single-use consumable. Unlike elixirs, however, the potion's effect is not replaced when you drink another elixir (game version 4.11.3669438). | Each character may give blood once, taking D3 HP of damage, this includes hirelings which suggests they, too, have Illithid blood. The potion you receive depends on the race of the character giving the blood. As with standard elixirs, the effects last until a long rest, excepting the "Elixir of Half-Elven Healing" which is simply a single-use consumable. Unlike elixirs, however, the potion's effect is not replaced when you drink another elixir (game version 4.11.3669438). Using these potions inflicts the condition Blood-draw Sickness after a long rest. The tool tip reads Nothing is ever free- until the next long rest the affected entity has a -1 to all dice rolls. | ||
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