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Attacks: Difference between revisions
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→Critical Miss / Critical Hit: added a list of modifiers for attack rolls
mNo edit summary Tag: Manual revert |
(→Critical Miss / Critical Hit: added a list of modifiers for attack rolls) |
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== Critical Miss / Critical Hit == | == Critical Miss / Critical Hit == | ||
As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class. This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class. This is called a Critical Hit. A critical hit | As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class. This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class. This is called a Critical Hit. A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage from other sources such as [[Sneak Attack (Melee)|sneak attacks]] and [[paladin]] smites. | ||
== Modifiers == | == Modifiers == | ||
Attack Rolls can be affected by [[Advantage|Advantage / Disadvantage]], by the attacker's [[Ability Score Modifier]], | Attack Rolls can be affected by [[Advantage|Advantage / Disadvantage]], by the attacker's [[Ability Score Modifier]], the attacker's [[Proficiency Bonus]], [[Weapon Enchantments]], [[Bless]], [[High Ground Rules|High Ground/Low ground]], [[Bane]], [[Loviatar's Blessing]], [[Magic Weapon]], [[Sacred Weapon]]<nowiki/>m and [[Fighting Style|Archery Fighting Style]]. | ||
=== Ability Score Modifier === | === Ability Score Modifier === |