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User:T-Furan/Sandbox/Gear locator: Difference between revisions
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→Waukeen's Rest
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| {{MdRarityItem|Svartlebee's Woundseeker}} | | {{MdRarityItem|Svartlebee's Woundseeker}} | ||
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*Gain 1d4 bonus to [[attack rolls]] against undamaged targets | *Gain 1d4 bonus to [[attack rolls]] with this weapon against undamaged targets | ||
| [[Yeva|Gauntlet Yeva]] at the jammed inn gate | | [[Yeva|Gauntlet Yeva]] at the jammed inn gate | ||
|style="text-align:center"| {{Coords|-66|609}} | |style="text-align:center"| {{Coords|-66|609}} | ||
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| {{MdRarityItem|Hamarhraft}} | | {{MdRarityItem|Hamarhraft}} | ||
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*When you jump, deal {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius on | *When you jump, deal {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius on landing | ||
| Locked gilded chest in the burning room on the upper floor <onlyinclude><abbr title="After zone travel or a long rest, the item will lay on the ground at the same location." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly> | | Locked gilded chest in the burning room on the upper floor <onlyinclude><abbr title="After zone travel or a long rest, the item will lay on the ground at the same location." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly> | ||
|style="text-align:center"| {{Coords|-85|631}} | |style="text-align:center"| {{Coords|-85|631}} | ||
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| {{MdRarityItem|The Sparky Points}} | | {{MdRarityItem|The Sparky Points}} | ||
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*On a hit with this trident, gain 2 {{cond|Lightning Charges}} | *On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack | ||
|rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]] | |rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]] | ||
|rowspan="3" style="text-align:center"| {{Coords|-63|600}} | |rowspan="3" style="text-align:center"| {{Coords|-63|600}} | ||
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| {{MdRarityItem|The Joltshooter}} | | {{MdRarityItem|The Joltshooter}} | ||
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*On a hit with this bow, gain 2 {{cond|Lightning Charges}} | *On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack | ||
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| {{MdRarityItem|The Spellsparkler}} | | {{MdRarityItem|The Spellsparkler}} | ||
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| {{MdRarityItem|Harold}} | | {{MdRarityItem|Harold}} | ||
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*On a hit with this crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target) | *On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target) | ||
| Rewarded by [[Zarys]] for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | | Rewarded by [[Zarys]] for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | ||
|style="text-align:center"| [[Zhentarim Basement]] {{Coords|277|-249}} | |style="text-align:center"| [[Zhentarim Basement]] {{Coords|277|-249}} | ||
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| {{MdRarityItem|Giantbreaker}} | | {{MdRarityItem|Giantbreaker}} | ||
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*On a hit with this crossbow, | *On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | ||
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| {{MdRarityItem|Titanstring Bow}} | | {{MdRarityItem|Titanstring Bow}} | ||
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| {{MdRarityItem|Rupturing Blade}} | | {{MdRarityItem|Rupturing Blade}} | ||
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*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target | *Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you. The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns | ||
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| {{MdRarityItem|Abyss Beckoners}} | | {{MdRarityItem|Abyss Beckoners}} | ||
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*Your summoned creatures have resistance to {{DamageColor|Psychic|Psychic}} damage. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}} | *Your summoned creatures have [[resistance]] to {{DamageColor|Psychic|Psychic}} damage. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}} | ||
| Ornate chest in one of the locked cells at the back of the hideout | | Ornate chest in one of the locked cells at the back of the hideout | ||
|style="text-align:center"| [[Zhentarim Basement]] {{Coords|306|-170}} | |style="text-align:center"| [[Zhentarim Basement]] {{Coords|306|-170}} |