Ad placeholder

User:T-Furan/Sandbox/Gear locator: Difference between revisions

Jump to navigation Jump to search
Line 457: Line 457:
| {{MdRarityItem|Svartlebee's Woundseeker}}
| {{MdRarityItem|Svartlebee's Woundseeker}}
|
|
*Gain 1d4 bonus to [[attack rolls]] against undamaged targets
*Gain 1d4 bonus to [[attack rolls]] with this weapon against undamaged targets
| [[Yeva|Gauntlet Yeva]] at the jammed inn gate
| [[Yeva|Gauntlet Yeva]] at the jammed inn gate
|style="text-align:center"| {{Coords|-66|609}}
|style="text-align:center"| {{Coords|-66|609}}
Line 463: Line 463:
| {{MdRarityItem|Hamarhraft}}
| {{MdRarityItem|Hamarhraft}}
|
|
*When you jump, deal {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius on impact
*When you jump, deal {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius on landing
| Locked gilded chest in the burning room on the upper floor <onlyinclude><abbr title="After zone travel or a long rest, the item will lay on the ground at the same location." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>
| Locked gilded chest in the burning room on the upper floor <onlyinclude><abbr title="After zone travel or a long rest, the item will lay on the ground at the same location." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>
|style="text-align:center"| {{Coords|-85|631}}
|style="text-align:center"| {{Coords|-85|631}}
Line 469: Line 469:
| {{MdRarityItem|The Sparky Points}}
| {{MdRarityItem|The Sparky Points}}
|
|
*On a hit with this trident, gain 2 {{cond|Lightning Charges}}
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} once per attack
|rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
|rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
|rowspan="3" style="text-align:center"| {{Coords|-63|600}}
|rowspan="3" style="text-align:center"| {{Coords|-63|600}}
Line 475: Line 475:
| {{MdRarityItem|The Joltshooter}}
| {{MdRarityItem|The Joltshooter}}
|
|
*On a hit with this bow, gain 2 {{cond|Lightning Charges}}
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} once per attack
|-
|-
| {{MdRarityItem|The Spellsparkler}}
| {{MdRarityItem|The Spellsparkler}}
Line 483: Line 483:
| {{MdRarityItem|Harold}}
| {{MdRarityItem|Harold}}
|
|
*On a hit with this crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target)
*On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane}} on the target)
| Rewarded by [[Zarys]] for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
| Rewarded by [[Zarys]] for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met
|style="text-align:center"| [[Zhentarim Basement]] {{Coords|277|-249}}
|style="text-align:center"| [[Zhentarim Basement]] {{Coords|277|-249}}
Line 496: Line 496:
| {{MdRarityItem|Giantbreaker}}
| {{MdRarityItem|Giantbreaker}}
|
|
*On a hit with this crossbow, inflict {{cond|Reeling}} for 2 turns
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
|-
|-
| {{MdRarityItem|Titanstring Bow}}
| {{MdRarityItem|Titanstring Bow}}
Line 512: Line 512:
| {{MdRarityItem|Rupturing Blade}}
| {{MdRarityItem|Rupturing Blade}}
|
|
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target that can {{cond|Bleeding|Bleed}} and {{cond|Burning|Burn}} them, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you. The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns
|-
|-
| {{MdRarityItem|Abyss Beckoners}}
| {{MdRarityItem|Abyss Beckoners}}
|
|
*Your summoned creatures have resistance to {{DamageColor|Psychic|Psychic}} damage. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}}
*Your summoned creatures have [[resistance]] to {{DamageColor|Psychic|Psychic}} damage. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}}
| Ornate chest in one of the locked cells at the back of the hideout
| Ornate chest in one of the locked cells at the back of the hideout
|style="text-align:center"| [[Zhentarim Basement]] {{Coords|306|-170}}
|style="text-align:center"| [[Zhentarim Basement]] {{Coords|306|-170}}

Navigation menu