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User:T-Furan/Sandbox/Gear locator: Difference between revisions
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→Waukeen's Rest
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{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
! width =|Item effect | |||
! width =|Item source | ! width =|Item source | ||
! |Location | ! width =|Location | ||
|- | |- | ||
| {{MdRarityItem|Svartlebee's Woundseeker}} | | {{MdRarityItem|Svartlebee's Woundseeker}} | ||
| | |||
*Gain 1d4 bonus to [[attack rolls]] against undamaged targets | |||
| [[Yeva|Gauntlet Yeva]] at the jammed inn gate | | [[Yeva|Gauntlet Yeva]] at the jammed inn gate | ||
| {{Coords|-66|609}} | |style="text-align:center"| {{Coords|-66|609}} | ||
|- | |- | ||
| {{MdRarityItem|Hamarhraft}} | | {{MdRarityItem|Hamarhraft}} | ||
| | |||
*When you jump, deal {{DamageColor|Thunder|1d4 Thunder}} damage in a 3 m / 10 ft radius on impact | |||
| Locked gilded chest in the burning room on the upper floor <onlyinclude><abbr title="After zone travel or a long rest, the item will lay on the ground at the same location" class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly> | | Locked gilded chest in the burning room on the upper floor <onlyinclude><abbr title="After zone travel or a long rest, the item will lay on the ground at the same location" class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly> | ||
| {{Coords|-85|631}} | |style="text-align:center"| {{Coords|-85|631}} | ||
|- | |- | ||
| {{MdRarityItem|The Sparky Points}} | | {{MdRarityItem|The Sparky Points}} | ||
| | |||
*On a hit with this trident, gain 2 {{cond|Lightning Charges}} | |||
|rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]] | |rowspan=3| Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]] | ||
|rowspan=3| {{Coords|-63|600}} | |rowspan="3" style="text-align:center"| {{Coords|-63|600}} | ||
|- | |- | ||
| {{MdRarityItem|The Joltshooter}} | | {{MdRarityItem|The Joltshooter}} | ||
| | |||
*On a hit with this bow, gain 2 {{cond|Lightning Charges}} | |||
|- | |- | ||
| {{MdRarityItem|The Spellsparkler}} | | {{MdRarityItem|The Spellsparkler}} | ||
| | |||
*On a hit with a spell or cantrip, gain 2 {{cond|Lightning Charges}} | |||
|- | |- | ||
| {{MdRarityItem|Harold}} | | {{MdRarityItem|Harold}} | ||
| | |||
*On a hit with this crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns | |||
| Rewarded by [[Zarys]] for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | | Rewarded by [[Zarys]] for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | ||
| [[Zhentarim Basement]] {{Coords|277|-249}} | |style="text-align:center"| [[Zhentarim Basement]] {{Coords|277|-249}} | ||
|- | |- | ||
| {{MdRarityItem|The Jolty Vest}} | | {{MdRarityItem|The Jolty Vest}} | ||
| | |||
*You take 1 less {{DamageColor|Physical|Slashing}} damage | |||
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 2 turns | |||
|rowspan=6| Bought or stolen from [[Brem]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | |rowspan=6| Bought or stolen from [[Brem]] if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | ||
|rowspan=6| [[Zhentarim Basement]] {{Coords|300|-257}} | |rowspan="6" style="text-align:center"| [[Zhentarim Basement]] {{Coords|300|-257}} | ||
|- | |- | ||
| {{MdRarityItem|Giantbreaker}} | | {{MdRarityItem|Giantbreaker}} | ||
| | |||
*On a hit with this crossbow, inflict {{cond|Reeling}} for 2 turns | |||
|- | |- | ||
| {{MdRarityItem|Titanstring Bow}} | | {{MdRarityItem|Titanstring Bow}} | ||
| | |||
*Deal additional damage equal to your [[Strength]] [[Ability score modifier|modifier]] with this bow | |||
|- | |- | ||
| {{MdRarityItem|Gloves of Hail of Thorns}} | | {{MdRarityItem|Gloves of Hail of Thorns}} | ||
| | |||
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | |||
|- | |- | ||
| {{MdRarityItem|Gloves of Thievery}} | | {{MdRarityItem|Gloves of Thievery}} | ||
| | |||
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | |||
|- | |- | ||
| {{MdRarityItem|Rupturing Blade}} | | {{MdRarityItem|Rupturing Blade}} | ||
| | |||
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target that can {{cond|Bleeding|Bleed}} and {{cond|Burning|Burn}} them, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you | |||
|- | |- | ||
| {{MdRarityItem|Abyss Beckoners}} | | {{MdRarityItem|Abyss Beckoners}} | ||
| | |||
*Your summoned creatures have resistance to {{DamageColor|Psychic|Psychic}} damage. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[saving throw|save]] or become {{cond|Demonspirit Madness|Mad}} | |||
| Ornate chest in one of the locked cells | | Ornate chest in one of the locked cells | ||
| [[Zhentarim Basement]] {{Coords|306|-170}} | |style="text-align:center"| [[Zhentarim Basement]] {{Coords|306|-170}} | ||
|- | |- | ||
|} | |} |