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Dice rolls: Difference between revisions
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Undo revision 108222 by 67.43.20.73 (talk)
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An ability check is an attempt to succeed at a specific task, and is rolled against the Difficulty Class (DC) of the relevant task. If the final result of the roll equals or exceeds the DC, the attempt is successful. | An ability check is an attempt to succeed at a specific task, and is rolled against the Difficulty Class (DC) of the relevant task. If the final result of the roll equals or exceeds the DC, the attempt is successful. | ||
Ability checks can be triggered by player actions or dialogue choices, or they may be | Ability checks can be triggered by player actions or dialogue choices, or they may be automatic, rolled by the game in the background in response to a trigger in the environment. | ||
Most ability checks have an associated | Most ability checks have an associated [[Skills|skill]]. These rolls are often referred to as "skill checks" by the community, although they are not referred to as such in-game. If a creature is proficient with an ability check's associated skill, they may add their proficiency bonus to the results of the roll, in addition to the relevant ability score modifier. Characters with [[Expertise]] in a skill add their proficiency bonus again, effectively doubling the bonus received. | ||
Some ability checks are based only on the base | Some ability checks are based only on the base Ability Score. A common example is exerting willpower to use the Tadpole's influence on other characters during dialogue. Checks like this have no applicable proficiency, and never add a proficiency bonus. HELPPPPPPPPpppp HEPLLLLLLLLLL MEEEEEEEEEee | ||
== Damage rolls == | == Damage rolls == |