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Callous Glow Ring: Difference between revisions

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166 bytes added ,  6 November 2023
added more examples
m (Removed UUID from "Notes" field. Already exists in correct "UUID" field.)
(added more examples)
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* The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}.
* The Callous Glow effect requires the target to be standing in a light level of {{SmIconLink|Clear Area Condition Icon.webp|Clear Area (Condition)|Clear Area}}.
* Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance.
* Actions and spells that deals multiple instances of damage, like {{SAI|Flurry of Blows}}, {{SAI|Magic Missile}}, or {{SAI|Scorching Ray}} will apply the additional damage for every instance.
* Items that provoke conditional damage, such as {{SAI|Phalar Aluve: Shriek}}, trigger an additional application of the {{DamageText|2|Radiant}} damage (as of 4.1.1.3648072).
* The {{DamageText|2|Radiant}} damage is added to almost all damage sources originating from the wearer.
**Examples include {{SAI|Phalar Aluve: Shriek}}, {{SmIconLink|GRN_Void_Bulb_Faded.png|Void Bulb}}, {{SmIconLink|Surface Electrified Water Icon.webp|Electrified Surface}}, self-damage from {{SAI|Psionic Overload}} (as of 4.1.1.3905231).
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