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Difficult Terrain: Difference between revisions
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* Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}. | * Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}. | ||
* The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed. | * The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed. | ||
The extra expenditure for movement also applies to [[Jump (Bonus Action)|Jumping]]. Furthermore, [[:Category:Movement-Expending Actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]].{{NavGameplay}} | The extra expenditure for movement also applies to [[Jump (Bonus Action)|Jumping]]. Furthermore, [[:Category:Movement-Expending Actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]]. | ||
{{NavGameplay/Mechanics}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |