409
editsAd placeholder
Damage: Difference between revisions
Jump to navigation
Jump to search
Updated first section
m (Direct link to proficiency bonus) |
Guybrush42 (talk | contribs) (Updated first section) |
||
Line 1: | Line 1: | ||
{{PageSeo | {{PageSeo | ||
| description = A Damage Roll | | description = A Damage Roll is made to determine how much damage is dealt by a successful attack, area of effect spell, trap, or other damage source. It can involve one or many dice of any size from d4 to d12. It is separate to an Attack Roll, which is a d20 roll determining if an attack hits and thus whether a damage roll is made. | ||
| image = File:1d4 + 1d6 Poison.png | | image = File:1d4 + 1d6 Poison.png | ||
| type = article | | type = article | ||
}}[[File:1d4 + 1d6 Poison.png|right]]{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Dice rolls]] and [[Damage mechanics]].''}} | }}[[File:1d4 + 1d6 Poison.png|right]]{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Dice rolls]] and [[Damage mechanics]].''}} | ||
A '''damage roll''' | A '''damage roll''' is made to determine how much damage is dealt by a successful attack, area of effect spell, trap, or other damage source. It can involve one or many dice of any size from d4 to d12. It is separate to an [[Attack Roll]], which is a [[File:D20.png|20px|link=]] d20 roll determining if an attack hits and thus whether a damage roll is made. | ||
For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] | Damage rolls are expressed in the game using both dice notation ('''''x''d''n''''', meaning ''x'' dice with ''n'' sides) and as a damage range ("'''(''x''~''y'')'''", meaning the roll will result in between ''x'' and ''y'' damage). All damage also has an assigned [[damage type]], which interacts with creature [[Damage types#Damage Vulnerability, Resistance and Immunity|resistances, vulnerabilities and immunities]]. If a weapon or other source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them. The results of all individual dice are added together to determine the total damage (though see [[damage mechanics]] for more specifics on how this works). | ||
For example, a successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half. | |||
== Modifiers == | == Modifiers == | ||
For [[Weapons|Weapon]] attacks, the attacking creature's [[Ability Score Modifier]] for Strength or Dexterity is added as a bonus to the total value of the damage roll. For the damage of [[Spell]] attacks, no such modifier exists, unless explicitly granted by a magical item, spell, or class feature (such as the '''Agonising Blast''' [[Eldritch Invocation]] for [[Warlock]]s). | For [[Weapons|Weapon]] attacks, the attacking creature's [[Ability Score Modifier]] for Strength or Dexterity is added as a bonus to the total value of the damage roll. For the damage of [[Spell]] attacks, no such modifier exists, unless explicitly granted by a magical item, spell, or class feature (such as the '''Agonising Blast''' [[Eldritch Invocation]] for [[Warlock]]s). | ||