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D&D 5e spell changes: Difference between revisions
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→Second Level Spells: Weird quirk that apparently makes them heal an extra 1 HP similar to a help action.
Chronofreak (talk | contribs) |
(→Second Level Spells: Weird quirk that apparently makes them heal an extra 1 HP similar to a help action.) |
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!Other Changes | !Other Changes | ||
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|{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. | |{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. [[Downed (Condition)|Downed]] allies heal an additional 1 hit point similar to a help action. | ||
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|{{SAI|Arcane Lock}}||Lasts 10 turns instead of 100.||Renders the target immune to the {{SAI|Knock}} spell, instead of that spell suppressing it for 10 minutes. | |{{SAI|Arcane Lock}}||Lasts 10 turns instead of 100.||Renders the target immune to the {{SAI|Knock}} spell, instead of that spell suppressing it for 10 minutes. |