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D&D 5e spell changes: Difference between revisions

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→‎Second Level Spells: Weird quirk that apparently makes them heal an extra 1 HP similar to a help action.
(→‎Second Level Spells: Weird quirk that apparently makes them heal an extra 1 HP similar to a help action.)
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!Other Changes
!Other Changes
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|{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. But it does not affect an ally if they are [[Downed (Condition)|downed]].
|{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. [[Downed (Condition)|Downed]] allies heal an additional 1 hit point similar to a help action.
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|{{SAI|Arcane Lock}}||Lasts 10 turns instead of 100.||Renders the target immune to the {{SAI|Knock}} spell, instead of that spell suppressing it for 10 minutes.
|{{SAI|Arcane Lock}}||Lasts 10 turns instead of 100.||Renders the target immune to the {{SAI|Knock}} spell, instead of that spell suppressing it for 10 minutes.
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