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Finished description of attached vs detached damage instances
(Finished overview section)
(Finished description of attached vs detached damage instances)
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== <code>DealDamage()</code>==
== <code>DealDamage()</code>==


=== Attached vs detached instances ===
There are two sub-categories of <code>DealDamage()</code> instances: '''attached''' and '''detached'''.
There are two sub-categories of <code>DealDamage()</code> instances: '''attached''' and '''detached'''.
In the damage log, attached
*A <code>DealDamage()</code> instance '''attached''' to an attack or spell will be grouped and indented under a heading like "X used Main Hand Attack" or "X cast Fire Ball". Most '''DRS''' effects will be attached to the triggering attack.
*A '''detached''' <code>DealDamage()</code> instance will appear separately in the damage log, not grouped with the triggering attack. '''DRS''' effects wind up detached because they call <code>DealDamage()</code> indirectly. For example:
**When standing in a Burning surface, the {{RarityItem|Amulet of Elemental Torment}} will effectively add a {{DamageText|1d4|Fire}} '''DRS'''. The amulet's effect doesn't call <code>DealDamage()</code> directly, but instead calls <code>ApplyStatus(BURNING)</code>. On application, the {{Cond|Burning}} status effect calls <code>DealDamage()</code> immediately.
**To apply its {{DamageText|1d4|Thunder}} damage, the {{RarityItem|Punch-Drunk Bastard}} calls <code>CreateExplosion()</code> which then calls <code>DealDamage()</code>.
The practical difference between '''attached''' and '''detached''' '''DRS''' sources is that some '''damage rider''' effects will not apply to '''detached''' sources. For example, the {{DamageText|1d4|Fire}} damage instance from the Amulet of Elemental Torment is detached from the spell cast and thus will not get boosted by '''damage riders''' like {{RarityItem|Potent Robe}} or {{SAI|Elemental Affinity: Damage}} which explicitly apply only to spell/cantrip attacks. It will, however, be boosted by more '''universal''' damage riders like {{Cond|Arcane Charge}}.


This is a list of weapons that can get bonus '''attached''' <code>DealDamage()</code> instances with ordinary attacks.
=== Additional DRS sources attached to ordinary weapon attacks ===
Since these damage instances are attached to a weapon attack, they will be boosted by applicable <code>DamageBonus()</code> sources.
This is a list of weapons that can get bonus '''attached''' <code>DealDamage()</code> instances with ordinary attacks. Since these damage instances are attached to a weapon attack, they will be boosted by applicable <code>DamageBonus()</code> sources.
{| class="wikitable"
{| class="wikitable"
|+Extra '''attached''' <code>DealDamage()</code> sources for ordinary weapon attacks
|+Extra '''attached''' <code>DealDamage()</code> sources for ordinary weapon attacks
!Source
!Source
!Damage Bonus
!Damage Bonus
!Conditions
! Conditions
|-
|-
|{{RarityItem|Assassin's Touch}}
|{{RarityItem|Assassin's Touch}}
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|Target is {{Cond|Knocked Out}} or {{Cond|Sleeping}}
|Target is {{Cond|Knocked Out}} or {{Cond|Sleeping}}
|-
|-
|{{RarityItem|Deep Delver}}
|{{RarityItem|Deep Delver}}  
|{{DamageText|1d4|Piercing}}
|{{DamageText|1d4|Piercing}}
|Target is '''Shattered'''. Deep Delver inflicts '''Shattered''' on hit.
|Target is '''Shattered'''. Deep Delver inflicts '''Shattered''' on hit.
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|{{RarityItem|Dragon's Grasp}}
|{{RarityItem|Dragon's Grasp}}
|{{DamageText|1d4|Slashing}}
|{{DamageText|1d4|Slashing}}
| Target is {{Cond|Burning}}
|Target is {{Cond|Burning}}
|-
|-
|{{RarityItem|Exterminator's Axe}}
|{{RarityItem|Exterminator's Axe}}
|{{DamageText|1d6|Fire}}
|{{DamageText|1d6|Fire}}
| Target is a plant, Myconid, or is size small or less  
|Target is a plant, Myconid, or is size small or less
|-
|-
| {{RarityItem|Firestoker}}
|{{RarityItem|Firestoker}}
|{{DamageText|1d4|Piercing}}
|{{DamageText|1d4|Piercing}}
|Target is {{Cond|Burning}}
| Target is {{Cond|Burning}}
|-
|-
|{{RarityItem|Shortsword of First Blood}}
|{{RarityItem|Shortsword of First Blood}}
|{{DamageText|1d8|Piercing}}  
|{{DamageText|1d8|Piercing}}
| Target must have 100% {{Hp}}
| Target must have 100% {{Hp}}
|-
|-
|{{RarityItem|Blooded Greataxe}}
|{{RarityItem|Blooded Greataxe}}
|{{DamageText|1d4|Slashing}}
|{{DamageText|1d4|Slashing}}  
|Wielder has 50% {{Hp}} or less
|Wielder has 50% {{Hp}} or less
|-
|-
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|Attack with {{Advantage}}
|Attack with {{Advantage}}
|-
|-
| {{RarityItem|Sword of Life Stealing}}
|{{RarityItem|Sword of Life Stealing}}
|{{DamageText|10|Necrotic}}
|{{DamageText|10|Necrotic}}
|Attack is a [[Critical hit]]
|Attack is a [[Critical hit]]
|-
|-
| {{RarityItem|Crimson Mischief}}
|{{RarityItem|Crimson Mischief}}
| {{DamageText|7|Piercing}} damage.
|{{DamageText|7|Piercing}} damage.
|Attack with {{Advantage}} while equipped in the main hand
|Attack with {{Advantage}} while equipped in the main hand
|-
|-
| {{RarityItem|Duellist's Prerogative}}  
|{{RarityItem|Duellist's Prerogative}}
|[[Proficiency Bonus]] {{DamageType|Necrotic}}
|[[Proficiency Bonus]] {{DamageType|Necrotic}}
|Requires and consumes a [[Reaction (Resource)|reaction]]; only applies while equipped in the main hand
|Requires and consumes a [[Reaction (Resource)|reaction]]; only applies while equipped in the main hand
|}
|}


This is a list of weapons that can get bonus '''detached''' <code>DealDamage()</code> instances with ordinary attacks.
=== Additional detached DRS sources triggered by ordinary weapon attacks ===
Weapon attack related <code>DamageBonus()</code> sources will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' <code>DamageBonus()</code> sources will apply.
This is a list of weapons that can get bonus '''detached''' <code>DealDamage()</code> instances with ordinary attacks. Weapon attack related <code>DamageBonus()</code> sources will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' <code>DamageBonus()</code> sources will apply.
{| class="wikitable"
{| class="wikitable"
|+Extra '''detached''' <code>DealDamage()</code> sources from ordinary weapon attacks
|+Extra '''detached''' <code>DealDamage()</code> sources from ordinary weapon attacks
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|{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}}
|{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}}
|{{DamageText|1d6|Necrotic}}
|{{DamageText|1d6|Necrotic}}
|Hits everything in a '''2m''' radius including the wielder  
|Hits everything in a '''2m''' radius including the wielder
|-
|-
|{{RarityItem|Punch-Drunk Bastard}}
|{{RarityItem|Punch-Drunk Bastard}}
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|}
|}


This is a list of <code>DealDamage()</code> sources from special [[Weapon actions]].
=== Additional DRS sources attached to weapon actions ===
These sources are inherently more limited by nature of being once-per-short-rest actions.
This is a list of <code>DealDamage()</code> sources from special [[Weapon actions]]. These sources are inherently more limited by nature of being once-per-short-rest actions.
{| class="wikitable"
{| class="wikitable"
|+Extra <code>DealDamage()</code> sources from once-per-short-rest Weapon Actions
|+Extra <code>DealDamage()</code> sources from once-per-short-rest Weapon Actions
!Source  
!Source
 
!Damage Bonus
!Damage Bonus
! Notes
!Notes
|-
|-
| {{SAI|Prepared (Condition)}}
|{{SAI|Prepared (Condition)}}
|Strength modifier {{DamageType|Slashing}}
| Strength modifier {{DamageType|Slashing}}
|Bonus applies to all melee attacks for the rest of the turn, including melee spells
|Bonus applies to all melee attacks for the rest of the turn, including melee spells
|-
|-
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|
|
|-
|-
| {{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}}
|{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}}
| {{DamageText|2d6|Slashing}}
|{{DamageText|2d6|Slashing}}
|Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage
|Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage
|-
|-
|}
|}

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