7,066
editsAd placeholder
Cut and unimplemented content: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
No edit summary |
||
Line 40: | Line 40: | ||
| notes = | | notes = | ||
| this is an example = yes | | this is an example = yes | ||
}} | |||
== Magic Circle == | |||
{{SpellPage | |||
| name =Magic Circle | |||
| image =Magic Circle.webp | |||
| level =3 | |||
| school =Abjuration | |||
| ritual = | |||
| class learns at level 5 =Cleric, Warlock, Wizard | |||
| class learns at level 9 =Paladin | |||
| summary = | |||
| description =You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. | |||
Choose one type of a creature: [[elemental]]s, [[fiend]]s, or [[undead]]. | |||
The chosen creature type can’t willingly enter the cylinder, has disadvantage on attack rolls against targets within, targets within can’t be charmed, frightened, or possessed by this creature type. | |||
When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it. | |||
| action type = | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = | |||
| range m =3 | |||
| range ft =10 | |||
| aoe =radius | |||
| aoe m =3 | |||
| aoe ft =10 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels =[[Spells#Upcasting|Upcast]]: Duration increases by 1 hour for each slot level above 3rd. | |||
| variants =Magic Circle: Elemental, Magic Circle: Fiend, Magic Circle: Undead | |||
| notes = | |||
| video = | |||
}} | }} |