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Modding:Face and body textures: Difference between revisions

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→‎Editing the CLEA/HMVY: correcting information that was outdated/incorrect
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(→‎Editing the CLEA/HMVY: correcting information that was outdated/incorrect)
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<br>To edit CLEA/HMVY textures it is best to break them down to their RGBA channels and edit each channel individually.
<br>To edit CLEA/HMVY textures it is best to break them down to their RGBA channels and edit each channel individually.


<br>For example in GIMP to separate them into their channels you would do this;
<br>For example in GIMP to separate them into their channels you would do this:
<br>1. Open the texture in GIMP
<br>2. Go to Colors > Components > Decompose >
* Switch Color Model to RGBA  if editing the HMVY
* Keep Color Model as RGB if editing the CLEA
3. Once the Color Model is selected press OK


<br>4. This will open another window/page with each channel now as layers. You can now edit each channel separately using the guide below to know what each channel does.
# Open the texture in GIMP
 
# Go to Colors > Components > Decompose > Switch Color Model to RGBA
<br>5. When you are finished making your edits go to; Colors > Components > Compose >
# Once the Color Model is selected press OK.
# Switch Color Model to RGBA if editing the HMVY
# This will open another window/page with each channel as layers. You can now edit each channel separately using the guide below to know what each channel does.
# Keep Color Model as RGB if editing the CLEA
# When you are finished making your edits go to; Colors > Components > Compose > Switch Color Model to RGBA.
6. Once the Color Model is selected press OK
# Once the Color Model is selected, press OK.
 
# It will now open another window/page with the texture repacked with its channels together. You can now export your texture. When exporting your texture make sure the extension is .DDS not .dds, and the compression is BC3/DXT5.
<br>7. It will now open another window/page with the texture repacked with its channels together. You can now save your texture  
* When saving your texture make sure the extension is .DDS not .dds


== CLEA ==
== CLEA ==
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