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Template:Weapon page: Difference between revisions

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Drop the initial 'the' if not a common weapon.
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(Drop the initial 'the' if not a common weapon.)
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{{#if:{{{description|}}}
{{#if:{{{description|}}}
|{{{description}}} <!-- HERE BE DRAGONS!  The following monstrosity will auto-generate a nice, sensible introduction paragraph for ''any'' combination of parameters.  So, technically, you never have to provide descriptions for weapons, but for those with unique specialties you might want to do so anyway. -->
|{{{description}}} <!-- HERE BE DRAGONS!  The following monstrosity will auto-generate a nice, sensible introduction paragraph for ''any'' combination of parameters.  So, technically, you never have to provide descriptions for weapons, but for those with unique specialties you might want to do so anyway. -->
|The {{#if:{{{enchantment|}}}{{{rarity|}}}{{{special|}}}||common}} {{RarityColor|{{{rarity|}}}|'''{{PAGENAME}}'''}} is {{#if:{{{enchantment|}}}{{{rarity|}}}{{{special|}}}||the mundane, nonmagical}} {{#if:{{{rarity|}}}|{{RarityWithArticle|{{{rarity}}}}}{{#if:{{{enchantment|}}}|,}}|{{#if:{{{enchantment|}}}{{{special|}}}|a}}}} {{#switch:{{{enchantment|}}}|+1 = lightly enchanted|+2 = moderately enchanted|+3 = highly enchanted|+4 = very strongly enchanted|+5 = supremely enchanted}} {{#if:{{{special|}}}|special}} variant of the [[{{{type}}}]] family of weapons.  It is a [[Weapons|{{{category}}} {{{melee or ranged}}} weapon]] {{#switch:{{{handedness}}}|one-handed = wielded in one hand|versatile = that can be wielded in one hand, or with both hands for extra damage|two-handed = that's wielded with both hands}}.  {{#if:{{{ammunition|}}}|It needs [[Ammunition (weapon property)|ammunition]] to shoot at enemies. ''(Note: This limitation is not yet implemented as of Early Access Patch 9.)''}} {{#if:{{{finesse|}}}|As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength.}} {{#if:{{{heavy|}}}|It's a [[heavy (weapon property)|heavy]] weapon, which makes it difficult for small creatures to use effectively.}} {{#if:{{{light|}}}|It's a [[light (weapon property)|light]] weapon that anyone can dual-wield without special training.}} {{#if:{{{loading|}}}|It needs to be [[Loading|loaded]] before firing, which makes it unable to fire multiple times in a single turn of combat. ''(Note: This limitation is not yet implemented as of Early Access Patch 9.)''}} {{#if:{{{reach|}}}|It gives the user [[extra reach]] in melee combat.}} {{#if:{{{thrown|}}}|Its design lends itself well to be [[thrown]] at enemies as a projectile.}} {{#if:{{{can't dual wield|}}}|Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.}}
|{{#if:{{{enchantment|}}}{{{rarity|}}}{{{special|}}}||The common}} {{RarityColor|{{{rarity|}}}|'''{{PAGENAME}}'''}} is {{#if:{{{enchantment|}}}{{{rarity|}}}{{{special|}}}||the mundane, nonmagical}} {{#if:{{{rarity|}}}|{{RarityWithArticle|{{{rarity}}}}}{{#if:{{{enchantment|}}}|,}}|{{#if:{{{enchantment|}}}{{{special|}}}|a}}}} {{#switch:{{{enchantment|}}}|+1 = lightly enchanted|+2 = moderately enchanted|+3 = highly enchanted|+4 = very strongly enchanted|+5 = supremely enchanted}} {{#if:{{{special|}}}|special}} variant of the [[{{{type}}}]] family of weapons.  It is a [[Weapons|{{{category}}} {{{melee or ranged}}} weapon]] {{#switch:{{{handedness}}}|one-handed = wielded in one hand|versatile = that can be wielded in one hand, or with both hands for extra damage|two-handed = that's wielded with both hands}}.  {{#if:{{{ammunition|}}}|It needs [[Ammunition (weapon property)|ammunition]] to shoot at enemies. ''(Note: This limitation is not yet implemented as of Early Access Patch 9.)''}} {{#if:{{{finesse|}}}|As a [[finesse]] weapon, it can benefit from the wielder's Dexterity and not just their Strength.}} {{#if:{{{heavy|}}}|It's a [[heavy (weapon property)|heavy]] weapon, which makes it difficult for small creatures to use effectively.}} {{#if:{{{light|}}}|It's a [[light (weapon property)|light]] weapon that anyone can dual-wield without special training.}} {{#if:{{{loading|}}}|It needs to be [[Loading|loaded]] before firing, which makes it unable to fire multiple times in a single turn of combat. ''(Note: This limitation is not yet implemented as of Early Access Patch 9.)''}} {{#if:{{{reach|}}}|It gives the user [[extra reach]] in melee combat.}} {{#if:{{{thrown|}}}|Its design lends itself well to be [[thrown]] at enemies as a projectile.}} {{#if:{{{can't dual wield|}}}|Its design doesn't lend itself to be dual-wielded, even by those with special training in dual-wielding.}}
}}
}}


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