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Gameplay mechanics: Difference between revisions
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→Turns and rounds
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==== Resources ==== | ==== Resources ==== | ||
* Action: The primary resource, used for taking actions, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Throw]], [[Spells|Spellcasting]] etc. | * Action: The primary resource, used for taking actions, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Throw]], [[Spells|Spellcasting]] etc. | ||
* Bonus action: A secondary resource a character can use during a turn to take bonus actions, such as [[Jump]]. | ** Bonus action: A secondary resource a character can use during a turn to take bonus actions, such as [[Jump]]. | ||
* Some traits or class features allow a creature to take specific actions as bonus actions. | * Some traits or class features allow a creature to take specific actions as bonus actions. | ||
* Reaction: A secondary resource a character can use during a combat round. It primarily allows a creature to take reactions outside their own turn - such as [[Opportunity Attacks]]. | * Reaction: A secondary resource a character can use during a combat round. It primarily allows a creature to take reactions outside their own turn - such as [[Opportunity Attacks]]. |