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Gameplay mechanics: Difference between revisions
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Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this. | Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this. | ||
Actions, bonus actions and reactions are also represented as [[Resources|resources]] that are replenished at the start of a creature's turn. For example, when a creature takes an action, their action resource is used. | |||
==== | ==== Resources ==== | ||
Action | * Action: The primary resource a Taking an action allows characters to take actions, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Throw]], [[Spells|Spellcasting]] etc. | ||
* Bonus action: A secondary resource a character can use during a turn to take bonus actions, such as [[Jump]]. | |||
* Reaction: A secondary resource a character can use during a combat round. It primarily allows a creature to take reactions outside their own turn - such as [[Opportunity Attacks]]. | |||
Bonus action | |||
Reaction | |||
== Weapon actions == | == Weapon actions == |