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m (Willowisp moved page Character abilities to Gameplay mechanics: article isn't about abilities as the term is used in-game, nor is it exclusively about things players can do in the game) |
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''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | |||
== | == Creature == | ||
{{hatnote|For the basics of player created characters, see [[Character creation]]. | |||
Creatures are living beings in the game. All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]]. | |||
If a creature has a [[Class|class]], it is also a ''character''. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]]. | |||
'' | |||
==== Stats ==== | |||
All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]]. | |||
Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]]a and [[Resistance|resistances]]. | |||
==== Features ==== | |||
Most creatures have racial [[Traits|traits]], and many have proficiencies, including [[Skills|skills]]. Characters have class features, and may have [[Feats|feats]], and may be capable of casting [[Spells|spells]]. | |||
== | == Turns and rounds == | ||
'' | A ''turn'' is the most basic unit of time in ''Baldur's Gate 3'' gameplay. The order in which creatures take their turn (the ''turn order'') is decided by rolling for [[Initiative|initiative]]. When all creatures have taken their turns, a ''round'' has passed. | ||
Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this. | |||
==== Actions ==== | |||
Action is the primary resource a character can use during a turn. Taking an action allows characters to perform various tasks, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Spells|Spellcasting]], etc. | |||
==== Bonus actions ==== | |||
Bonus action is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Shove]], [[Spells|Spellcasting]], etc. | |||
==== Reaction ==== | |||
Reaction is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as [[Opportunity Attacks]]. | |||
== Weapon actions == | == Weapon actions == | ||
Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character. | |||
Having a weapon equipped grants a character access to special [[Weapon | |||
== Feats == | == Feats == | ||
At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits. | At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits. | ||