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D&D 5e spell changes: Difference between revisions

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(added changes to Knock/Arcane Lock mechanics)
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|{{SAI|Acid Splash}}||-||Affects all creatures within a 7 ft radius
|{{SAI|Acid Splash}}||-||Affects all creatures within a 7 ft radius
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|{{SAI|Blade Ward}}||-||While the spell's description says two turns, it is effectively until the end of the caster's next turn like in D&D 5e
|{{SAI|Blade Ward}}||-||While the spell's description says two turns, it is effectively until the end of the caster's next turn like in D&D 5e. This is because the spell's duration includes the turn on which it was cast.
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|{{SAI|Bone Chill}} (prev. Chill Touch)||Range reduced from 120 ft to 60 ft||Undead have disadvantage on all attacks for a round, not just attacks against the caster.
|{{SAI|Bone Chill}} (prev. Chill Touch)||Range reduced from 120 ft to 60 ft||Undead have disadvantage on all attacks for a round, not just attacks against the caster.
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|{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim.
|{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim.
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|{{SAI|Ray of Frost}}||-||Can freeze water/blood to become ice surface, hitting a target standing above such surface will also freeze said surface including interconnection with it and forcing everyone to roll a saving throw or get proned.
|{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such asurface will also freeze said surface and force everyone standing in it to roll a saving throw or be knocked prone.
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|{{SAI|Resistance (Cantrip)|Resistance}}||-||The bonus to saving throws is applied automatically until the spell ends. Using it once does not end the spell.
|{{SAI|Resistance (Cantrip)|Resistance}}||-||The bonus to saving throws is applied automatically until the spell ends. Using it once does not end the spell.
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|{{SAI|Thorn Whip}}||-||-
|{{SAI|Thorn Whip}}||-||-
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|{{SAI|True Strike}}||Range increased from 30 ft to 60 ft||While the spell's description says two turns, it is effectively until the end of the caster's next turn like in D&D 5e
|{{SAI|True Strike}}||Range increased from 30 ft to 60 ft||While the spell's description says two turns, it is effectively until the end of the caster's next turn like in D&D 5e. This is because the spell's duration includes the turn on which it was cast.
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|{{SAI|Vicious Mockery}}||-||The spell causes the caster to make a verbal quip which is voice acted.
|{{SAI|Vicious Mockery}}||-||The spell causes the caster to make a verbal quip which is voice acted.
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