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Dice rolls: Difference between revisions

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86 bytes removed ,  28 October 2023
(reformated and rewrote large chunks of the article)
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A creature may add their proficiency bonus to saving throws they make if they are proficient in its associated ability.
A creature may add their proficiency bonus to saving throws they make if they are proficient in its associated ability.


Traps, dialogue events and other sources of danger controlled by the game have a DC defined by the game, depending on how serious the danger is. '''[[Spells]]''' and '''[[Weapon Actions|weapon actions]]''' use specific formulas to determine the DC:
Traps, dialogue events and other sources of danger controlled by the game have a DC defined by the game, depending on how serious the danger is. Spells and [[Weapon Actions|weapon actions]] use specific formulas to determine the DC:
* '''[[Spells|Spell]]''' saves have a DC determined by the creature's '''[[Spells|spellcasting Ability modifier]]''':
* Spell saves have a DC determined by the creature's spellcasting Ability modifier:
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div>
<div style="text-align: center;">Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}</div>
* [[Weapon Actions|'''Weapon Action''']] saves have a DC determined by the higher of a creature's Dexterity or Strength, plus an inherent bonus for that specific action:
* Weapon actions saves have a DC determined by the higher of a creature's Dexterity or Strength, plus an inherent bonus for that specific action:


<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div>
<div style="text-align: center;">Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div>


==== Effect of success ====
==== Effect of success ====
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