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Dice rolls: Difference between revisions
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→Saving throws
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A creature may add their proficiency bonus to saving throws they make if they are proficient in its associated ability. | A creature may add their proficiency bonus to saving throws they make if they are proficient in its associated ability. | ||
Traps, dialogue events and other sources of danger controlled by the game have a DC defined by the game, depending on how serious the danger is. | Traps, dialogue events and other sources of danger controlled by the game have a DC defined by the game, depending on how serious the danger is. Spells and [[Weapon Actions|weapon actions]] use specific formulas to determine the DC: | ||
* | * Spell saves have a DC determined by the creature's spellcasting Ability modifier: | ||
<div style="text-align: center;"> | <div style="text-align: center;">Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}</div> | ||
* | * Weapon actions saves have a DC determined by the higher of a creature's Dexterity or Strength, plus an inherent bonus for that specific action: | ||
<div style="text-align: center;"> | <div style="text-align: center;">Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}</div> | ||
==== Effect of success ==== | ==== Effect of success ==== |